
Descrizione
Free Playable Demo
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Try the complete combat system in a fully playable demo before purchasing.
Videos
Official Trailer
Full Presentation & Feature Showcase
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Please Note:
No audio is included in this pack.
The trailer and demo contain sound for presentation purposes only.
Medieval Combat System Vol. 1
Medieval Combat System Vol. 1 is a complete third-person medieval combat package designed for Unreal Engine.
It includes a fully playable Knight, 5 unique Skeleton enemies, 135 animations, melee and ranged combat systems, synchronized finishers, dynamic hit reactions, enemy variations, spells, weapons, interactive props, VFX and environment assets.
The entire system is built with Blueprints and designed to be modular and extensible, making it easy to integrate individual mechanics into your own project.
A fully playable demo is included so you can immediately explore and test the different systems.
Core Content Overview
125 Animations: Combat, locomotion, interactions, hit reactions, deaths, ranged attacks, spells and more.
1 Playable Knight: Fully rigged and ready to use.
5 Unique Skeleton Enemies: Including different combat archetypes and a Necromancer.
41 Blueprints: Characters, enemies, weapons, gameplay systems, UI and supporting logic.
3 Blueprint Actor Components: Modular gameplay components designed for easier integration.
3 Synchronized Finishers: Character and enemy animations synchronized during executions.
6 Weapons: 2 Knight weapons + 4 Skeleton weapons.
3 Projectile / Throwable Types: Bomb, Fireball and Crossbow Bolt.
24 Niagara Systems: Combat, spell and environmental visual effects.
27 Static Meshes / Environment Props
20 Tabard Variations
23 Shield Skins
10 Widget Blueprints
1 Fully Playable Demo Map
1 Camera Sequence Level
Combat System
The Knight comes with a complete melee combat system including:
Light Combo Attacks
Heavy Attacks
Charged Attacks
Roll Attacks
Kick System
Shield Gameplay
Melee Weapons
Ranged Combat
Crossbow
Bombs
Pick-Up Interactions
Helmet Interactions
Shield Interactions
Traps and Environmental Damage
Synchronized Finishers
The system is built around modular Blueprint logic, allowing you to reuse or modify individual mechanics depending on the needs of your project.
Dynamic Hit & Death Reactions
Enemies react differently depending on the attack that hits them.
Attack animations can be associated with specific hit reactions, allowing attacks to feel much more deliberate and impactful instead of triggering the same generic reaction every time.
The package also includes multiple death reactions and combat responses.
Enemy System
The pack includes 5 unique Skeleton enemy variations, each designed around different combat behavior and visual identity.
Enemy gameplay includes:
Melee Combat
Shield Combat
Heavy Weapon Combat
Ranged / Special Attacks
Dynamic Hit Reactions
Death Reactions
Shield Breaking
Magic Attacks
Necromancer Spells
This provides several ready-to-use enemy archetypes while also serving as examples for creating your own variations.
Customization
The playable Knight includes multiple customization options:
20 Tabard Variations
23 Shield Skins
Weapons
Shield
Helmet interactions
These assets can also be used as examples for expanding the customization system with your own content.
Blueprint System
The package contains 41 Blueprints, including 3 reusable Blueprint Actor Components.
The systems cover areas such as:
Combat
Weapons
Damage
Enemy Gameplay
Interactions
UI
Player Logic
Projectiles
Pick-Ups
Environmental Gameplay
The architecture is designed to remain understandable and expandable rather than relying on one large monolithic Blueprint.
Playable Demo
A complete playable demonstration level is included.
The demo allows you to experience the different combat mechanics, enemies, weapons, interactions and finishers directly inside the package.
It also includes objectives to complete and is designed to showcase how the different systems interact with each other.
You can also download the standalone Windows demo before purchasing the pack.









