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🧩 EasyMod for Unreal Engine

Give your community a dedicated Mod Editor. Choose the classes, functions, assets, and maps creators can use, and build an SDK that fits your game.

EasyMod combines a dedicated standalone Mod Editor with flexible SDK customization, Blueprint Mod creation, map editing, automatic multiplayer Mod sync, and in-game Mod management for Unreal Engine.

Integrate during prototyping, later in production, or in an established project. Reuse existing C++ classes, Blueprints, and content, start with selected features, and expand Mod support at your own pace.

🎯 Manage access and tailor your SDK
  • 🧩 Classes and Blueprints — choose which types authors can use, inherit, and instantiate

  • 🎚️ Properties, functions, and events — configure read/write access, editable defaults, and allowed overrides

  • 📦 Resources and maps — publish selected assets and define what authors can edit

  • 🛠️ A game-specific SDK — tailor exported content, public APIs, and authoring capabilities to your project

🛠️ Dedicated EasyMod Editor for your community

Give creators the EasyMod Editor and your custom game SDK. They can create and package Mods with familiar Unreal Blueprint tools, without needing Visual Studio or a native C++ toolchain.

  • 🧱 Gameplay Mods — extend exposed classes and override approved functions and events

  • 🗺️ Map editing — create custom maps or modify published maps and Level Blueprints within your permissions

  • 🎨 UI and content — create with Widget Blueprints, animation, materials, meshes, audio, and data assets

  • 🌍 Community translations — turn published game text into translation Mods

  • 📦 Mod packaging — package authored content into Mods for your game

🌐 Automatic Mod sync for multiplayer

Help players join the same Modded game with less manual setup.

  • 🔗 Automatic synchronization — download required Mod packages from the server, verify them, and match versions and load order before gameplay

  • ⚡ Cache and resume — reuse verified packages and resume partial downloads when retrying

  • 💾 Separate session settings — follow the server's Mod setup while preserving personal single-player preferences

  • 🔄 Server Mod changes — coordinate resynchronization and reconnection through the host's Mod-change workflow

Available through EasyMod's session integration. Switching an already loaded Mod set can require a game restart.

🎮 Mod management inside your game
  • 📂 Import, enable, disable, and reorder Mods with status and conflict feedback

  • 🎨 Adapt the included UMG manager to your game's menus, or build your own interface with Blueprint APIs

  • 🛠️ Offer Mod Editor download, update, and launch actions from your game

📦 Included

Full C++ plugin source, publishing and SDK export tools, runtime Mod loading and synchronization, Blueprint APIs, reusable UMG widgets, HUD/menu integration examples, Mod Editor download/update/launch integration, and setup documentation.

Built for sandbox and survival games, Mod-enabled multiplayer projects, and existing games opening up to community creation.

For Win64 Unreal Engine projects using Pak-based Mod content. Mod authors obtain a matching EasyMod Editor and your exported game SDK separately.

Formatos incluídos