
説明
How to Use MHPKG Assets on Metahumans 5.8
A high-quality casual T-shirt outfit designed specifically for MetaHumans in Unreal Engine 5. This lightweight everyday garment is fully weight-painted to the MetaHuman skeleton, making it ready to use in games, cinematics, virtual production, and character customization workflows.
The T-shirt features clean topology, realistic fabric details, and an optimized mesh suitable for real-time applications. A customizable Material Instance allows you to quickly create unlimited color variations without editing textures, making it easy to match different characters or projects.
FeaturesFully compatible with MetaHumans
Fully weight-painted and rigged to the MetaHuman Skeleton
Compatible with UE5 Manny & Quinn Skeleton
Supports Male & Female MetaHuman body types
Clean topology with optimized geometry
Customizable Material Instance for easy color changes
Ready for games, cinematics, virtual production, and character customization
Triangles: 11,928
Vertices: 6,052
1 Master Material
1 Material Instance (supports customizable colors)
Base Color
Normal
Ambient Occlusion (AO)
Roughness
2048x2048 (or replace with your actual texture resolution if different)
T-Shirt Skeletal Mesh
Weight-painted clothing asset
Master Material
Material Instance
All required textures
Ready-to-use Unreal Engine assets
This product includes the T-shirt clothing only.
MetaHuman characters shown in screenshots and promotional images are for demonstration purposes only and are not included.
The Material Instance allows users to easily create different color variants without modifying the original textures.









