
Descrição
Stop manually sculpting geological damage and instantly carve jagged, algorithmic chasms into any solid mass with a weaponized procedural tectonic slicer.
Core Features & Benefits:
Dual-Material Injection: Dedicated slots for both the Outer Shell Material and the excavated Inner Core Material allow for striking internal contrast (e.g., heavy concrete shell vs. raw glowing magma) without opening the node tree.
Algorithmic Disintegration: Drive the Density Spike parameter to seamlessly transition your mesh from a solid, monolithic block into a state of violent, jagged structural collapse.
Tectonic Churn: Utilize the Tectonic Rotation control to grind the internal 3D Voronoi noise fields along the Z-axis, generating a mathematically perfect, churning internal void.
Absolute Dimensional Control: Dial in precise architectural proportions using the Independent Scale (X, Y, Z) vectors, or instantly resize the entire system uniformly with the Master Scale float.
Optimized Voxel Engine: Hardcoded to a baseline density of 48, perfectly balancing heavy, low-poly brutalist aesthetics with high-spec viewport stability.
Technical Specifications:
Requires Blender 5.1 or higher.
Procedural Geometry Nodes setup.
Kinetic Architecture: Designed for an infinite loop cycle. For the intended tectonic churn, keyframe the Density Spike from 0.0 to 0.85 (Frames 0–60), and the Tectonic Rotation from 0° to 360° (Frames 60–300).
Information Friction / Boolean Logic: Utilizes high-speed Mesh Boolean "Difference" modes with Transform Geometry routed at the end of the chain to preserve procedural scaling.
End-User Recovery Protocol: If deploying in heavy scenes causes viewport latency, easily restore performance by opening the Node Editor and reducing the Volume Cube resolution from 48 to 32.



