
Descrizione
Combat AI System (v1.0.0)
Bring intelligent life to your game world with the Combat AI System, a robust and highly customizable AI framework built for Unreal Engine. Whether you’re working on a shooter, open-world game, simulation, or strategy title, this system empowers you to create dynamic, responsive, and realistic AI combatants with ease.
Features
Advanced Combat AI Features: Simulates lifelike and tactical combat behavior using sophisticated AI algorithms.
Multiple Perceptions: AI can detect stimuli through Sight, Hearing, and Touch, enabling dynamic reactions.
AI Variations: Supports Enemies, Allies, and Civilians—each with unique behaviors.
Enemy XP Levels & Rank: Enemies scale in difficulty based on XP (1–50) and Rank (e.g., Soldier, Commander).
Enemies: Hostile AIs that actively seek and attack opposing forces.
Allies: Supportive AIs that follow commands like Follow Me, Wait, and Hold Fire.
Team-Based AIs: Assign AIs to teams with defined friend/enemy logic for large-scale battles.
AI Spawners: Quickly spawn various AI types using flexible spawner components.
Shooting Behaviours: AIs detect and shoot at enemies automatically upon engagement.
Flanking Behaviours: AIs search for targets at last known locations when line of sight is lost.
Find Cover: AIs dynamically seek cover when under attack to avoid damage.
Neutral AI Behaviours: Supports Idle, Free Roam, POI roaming, and Patrolling.
Coordinated Attack: Enemy AIs collaborate to overwhelm targets.
Simultaneous Shooting Restrictions: Limit the number of AIs firing at once for balanced combat.
Offensive vs Defensive AI: Set AI to aggressively push or defensively hold position.
Response to Different Threat Levels: Reacts to major (explosions) and minor (footsteps) threats accordingly.
Explosives Integration: Includes support for reactive elements like barrels and mines.
Nested Behaviour Trees: Layered behavior trees enable advanced, scalable AI logic.
EQS-Based Pathfinding: Uses EQS to identify optimal paths and positions for AI.
Explosive Barrels: Detonates when shot, causing AoE damage and chain reactions.
Sabotageable Generators & Lights: Can be disabled to reduce visibility and alter AI patrol logic.
Alarm Towers: Triggers alerts, causing enemies to converge or enter alert state.
Guard Towers & Search Lights: Detect players or AI within light beams, triggering alarms.
Reinforcement Troops: Triggers enemy spawns when alarms are activated, escalating combat.
Advanced In-Built Debugging Capabilities: Visualize AI states and decisions in real time for easy debugging.
Component-Based Pluggable Architecture: Modular design for easy extension and customization.
Data-Driven Architecture: Configure AI behavior via data tables without modifying code.
Documentation & Demos
Check out the official product page about the asset
Product Page: View Product
Dive into our comprehensive documentation to seamlessly integrate the system into your project.
Documentation (v1.0.0): View Docs
Download the UE5 Build Demos to experience the system in action.
Playable Demo (v1.0.0): Download (UE5.3 Build) [Latest]
Watch the trailer to see the system’s full potential.
Preview Trailer (v1.0.0): Watch Trailer
Checkout the following simulations & example implementations to see the system in development.
Dev Previews: View Playlist
Follow our tutorial series to deep dive into system source code and get a better understanding on the features.
Tutorials: View Playlist
Contact Us
Official Website: https://www.elsewaregames.com
ITCH.io: https://elsewaregames.itch.io/
Discord: https://discord.gg/6bPp6YjbSX
Instagram: https://www.instagram.com/elsewaregames
Technical Support: Reach out to us at [email protected] for any inquiries, feature requests, or bug reports.



















