> Car interior design.
For sports cars in mind.
Uv mapping:
- The model is divided into parts that all share one Uv layout. Uvs are non-overlapping.
Vertex color:
- All parts of the mesh are painted with vertex color data for easy masking in texturing software
Topology:
- Topology is ‘quads’. There are few Ngons but only on flat surfaces.
File formats:
.fbx
Thank you for wieving this model. Likes,comments or requests are welcome!