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Beschreibung

> Car interior design. For sports cars in mind.

Uv mapping:

  • The model is divided into parts that all share one Uv layout. Uvs are non-overlapping.

Vertex color:

  • All parts of the mesh are painted with vertex color data for easy masking in texturing software

Topology:

  • Topology is ‘quads’. There are few Ngons but only on flat surfaces.

File formats:

.fbx

Thank you for wieving this model. Likes,comments or requests are welcome!

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