
Description
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Playable Demo
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A powerful, stencil-based outline framework that gives you full runtime control over outline appearance, priority, and visibility behavior. Built with a clean subsystem architecture and designed for both Blueprint and C++ workflows. Perfect for interactable, enemies, objectives, selection highlights, and gameplay feedback systems.
Key Features
Stencil-Based Color Mapping – Categorize outlines using Custom Depth Stencil values with priority control and per-index color configuration.
Runtime Global Controls – Dynamically adjust thickness, opacity, color, and visibility behavior during gameplay.
Advanced View Modes – Switch between depth-aware or always-visible outlines, with per-actor and per-component overrides.
Actor & Component Control – Enable or disable outlines individually on actors or specific components with precision.
Blueprint & C++ Ready – Fully accessible via a clean subsystem-based architecture.
Centralized Configuration – Manage default settings, stencil mappings, and component exclusions directly from Project Settings.





