Description
Full desert dune landscape featuring over 900 km of vista views across a 360 horizon, a wide range of material blending with procedural scattered foliage such as boulders, gravel, and foliage that are highly versatile.
Nanite support across all assets to take advantage of the performance features in Unreal Engine 5.3. Carefully created assets to have enough detail and ensure performance is adequate.
Full procedural foliage scatter to simulate a barren desert with advanced wind system that can be easily customized.
A unique landscape material featuring 6 unique surfaces to paint all with their own properties to change plus animated dust across the landscape and various distance surfaces to only enhance the details.
Animated cloud shader has been added to give a real depth to the overall mood and scene to the image. It relies on 4 unique moving textures to give a more natural movement to the motion which enhances the overall look of the environment.
This project DOES NOT contain or use Pivot Painter however a custom technique was used. Wind can be controlled globally via the Material Parameter Collection or by enabling a switch in each material instance for more per actor control.
Note 1: The project does have enabled Extend default luminance range in Auto Exposure in the project settings, however lighting values have been kept low to ensure you can still preview the scene outside of any cinematic cameras.
Note 2: Naturally given the type of pack featuring real-time lighting its HIGHLY ADVISED to ALWAYS use a Movable directional sunlight and not bake any shadows. If you do choose to bake lighting you should be using the Volumetric Lightmaps
Note 3: All assets and textures in this pack are uniquely made unless specified otherwise.
Performance Numbers using AMD 3900X, GTX 3080, 64GB RAM:
- 40fps, 25ms at 2160 x1024 (Dynamic Lighting + Nanite + Lumen + VSM Shadows + All shader features)
Included formats
- versions