๐ฏ Mesh to BP Actor Spawner โ Replace PCG Meshes with Interactive Blueprints at Runtime
Turn ordinary instanced meshes from Procedural Content Generation into full interactive Blueprint actors โ dynamically, at runtime, with complete control and flexibility.
This asset is a simple yet powerful solution for any survival, open-world, or simulation project where your world needs to come alive.
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What This Asset Does:
Replaces HISM/ISM meshes from PCG Graph with Blueprint Actors within player radius.
Supports any Blueprint Actor: mushrooms, loot, NPCs, trees, items.
Automatically despawns actors when out of range to optimize performance.
Easy to integrate โ just a few nodes in your PCG setup.
โ๏ธ Use Cases:
Picking simulator (like in the demo ๐).
Dynamic loot for survival games.
Interactive world objects in large environments.
NPC/AI spawning near the player.
Foliage replacement with full interaction support.
๐ Features:
Works with UE 5.4
No dependencies โ 100% Blueprint
Nanite and Instancing friendly
Includes full documentation and demo scene