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PCG Actor Replacer: Mesh to BP Spawner ์ œํ’ˆ ๋“ฑ๋ก์„ ์œ„ํ•œ ๋ฏธ๋””์–ด 1๊ฐœ

์„ค๋ช…

๐ŸŽฏ Mesh to BP Actor Spawner โ€“ Replace PCG Meshes with Interactive Blueprints at Runtime

Turn ordinary instanced meshes from Procedural Content Generation into full interactive Blueprint actors โ€” dynamically, at runtime, with complete control and flexibility.
This asset is a simple yet powerful solution for any survival, open-world, or simulation project where your world needs to come alive.

โœ… What This Asset Does:
  • Replaces HISM/ISM meshes from PCG Graph with Blueprint Actors within player radius.

  • Supports any Blueprint Actor: mushrooms, loot, NPCs, trees, items.

  • Automatically despawns actors when out of range to optimize performance.

  • Easy to integrate โ€” just a few nodes in your PCG setup.

โš™๏ธ Use Cases:
  • Picking simulator (like in the demo ๐Ÿ˜‰).

  • Dynamic loot for survival games.

  • Interactive world objects in large environments.

  • NPC/AI spawning near the player.

  • Foliage replacement with full interaction support.

๐Ÿš€ Features:
  • Works with UE 5.4

  • No dependencies โ€” 100% Blueprint

  • Nanite and Instancing friendly

  • Includes full documentation and demo scene

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