π― Mesh to BP Actor Spawner β Replace PCG Meshes with Interactive Blueprints at Runtime
Turn ordinary instanced meshes from Procedural Content Generation into full interactive Blueprint actors β dynamically, at runtime, with complete control and flexibility.
This asset is a simple yet powerful solution for any survival, open-world, or simulation project where your world needs to come alive.
β
What This Asset Does:
Replaces HISM/ISM meshes from PCG Graph with Blueprint Actors within player radius.
Supports any Blueprint Actor: mushrooms, loot, NPCs, trees, items.
Automatically despawns actors when out of range to optimize performance.
Easy to integrate β just a few nodes in your PCG setup.
βοΈ Use Cases:
Picking simulator (like in the demo π).
Dynamic loot for survival games.
Interactive world objects in large environments.
NPC/AI spawning near the player.
Foliage replacement with full interaction support.
π Features:
Works with UE 5.4
No dependencies β 100% Blueprint
Nanite and Instancing friendly
Includes full documentation and demo scene