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Epic Boss Battle System - Multi-Phase Boss with Projectile Combat ilanı için 1. medya
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🎮 EPIC BOSS BATTLE SYSTEM — Complete Boss Framework

Create epic multi-phase boss fights with 11 combat systems — arena lockdowns, dash attacks, shields, enrage timers, loot drops, and more. 8000+ lines of production C++, full Blueprint integration. First boss in 5 minutes.

HOW TO START - COMING SOON

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VERSION 3.0.0 — THE GRAND UPDATE

🆕 11 NEW SYSTEMS IN V3.0

🏟 ARENA — Box/Sphere/Cylinder boundaries, push-back force, boundary damage, auto close/open

💥 AOE ATTACKS — 5 shapes (Circle, Cone, Line, Rectangle, Cross), warning delay, knockback

💚 DASH/CHARGE — Wind-up → charge → impact → recovery vulnerability cycle

🛡 SHIELD/ARMOR — 3 types (Health, Phase, Timed), regeneration, damage reduction

🎯 VULNERABILITY — Invulnerable-by-default, stagger threshold, damage multiplier windows

⏱ ENRAGE TIMER — MMO-style berserk, gradual scaling, instant-kill wipe mechanic

🎬 BOSS INTRO — 4 styles (NamePlate, CameraFocus, FullCutscene), skippable

🔄 ATTACK PATTERNS — Sequence combos (3× Ranged → Dash → AOE), weighted selection

💎 LOOT TABLE — Rarity system, drop chances, phase-specific, physics scatter

👥 AGGRO/THREAT — Multiplayer threat management, decay, taunt, auto-targeting

📊 BOSS HUD — Auto-creating C++ widget, health/shield bars, enrage timer, 11 BP events

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✹ CORE FEATURES

⚔ MULTI-PHASE COMBAT (1–3 phases)

• Independent HP, per-phase attack type (Ranged, Melee, Mixed, BarrelThrow, Custom)

• Per-phase multipliers (speed, fire rate, damage, projectile count)

• Cutscene transitions (ULevelSequence), healing, invulnerability windows

🀖 5 MOVEMENT TYPES

• Stationary, Circular, Patrol Points, Random Teleport, Keep Distance

• Raycast-based — no NavMesh required

👹 MINION SPAWNING

• Per-phase config, continuous spawning, max alive limit, kill-on-phase-end

🔗 EXTERNAL HEALTH

• Integrate with GAS or any custom health system via ReportHealthChanged()

🀖 BOSSCHARACTER AI (Optional)

• Pre-built Character with 5 AI states, NavMesh integration, arena awareness

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🚀 QUICK START

1. Copy plugin to YourProject/Plugins/

2. Create Blueprint from BossCharacter

3. Configure in Details panel

4. Call StartBossFight() — done!

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💡 USAGE EXAMPLES

SOULS-LIKE — Shield phases + vulnerability + melee attack patterns

RAID BOSS — Enrage timer + aggro/threat + arena lockdown + loot

ARENA CHAMPION — Dash combos + AOE patterns + intro cutscene

HORROR — Arena trap + invulnerable phases + minion waves

BOSS RUSH — Fast phases + weighted patterns + guaranteed loot

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⚙ TECHNICAL SPECS

• Engine: UE 5.6 — 5.7 | Platform: Win64

• 11 source files, 8000+ lines of C++

• 88 Blueprint functions, 33 events, 91 configurable parameters

• Dependencies: Niagara, LevelSequence (both built-in)

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🎓 WHAT YOU GET

✅ 5 C++ classes with full source (commented)

✅ 11 combat systems — all optional, zero cost when disabled

✅ Boss HUD Widget with 11 BP customization events

✅ HTML documentation with complete API reference

✅ Commercial license included

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❓ FAQ

Q: NavMesh required? — No! Works anywhere.

Q: Own AI/health system? — Yes! External Health mode + standalone component.

Q: Multiplayer? — Aggro/Threat designed for MP. State replication needs your layer.

Q: Enable only some systems? — Yes! Each has an enable flag, zero cost disabled.

Q: Custom HUD? — Subclass BossHUDWidget, override BP events.

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💬 SUPPORT

• Documentation: adrenalinegames.pl

• Discord

• Email: [email protected]

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V3.0 — The Grand Update — 11 Combat Systems

Created by Erak Dev | Adrenaline Games

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