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ะœะตะดะธะฐ 1 ะดะปั ะพะฑัŠัะฒะปะตะฝะธั Epic Boss Battle System - Multi-Phase Boss with Projectile Combat
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ะžะฟะธัะฐะฝะธะต

๐ŸŽฎ EPIC BOSS BATTLE SYSTEM โ€” Complete Boss Framework

Create epic multi-phase boss fights with 11 combat systems โ€” arena lockdowns, dash attacks, shields, enrage timers, loot drops, and more. 8000+ lines of production C++, full Blueprint integration. First boss in 5 minutes.

HOW TO START - COMING SOON

โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”

VERSION 3.0.0 โ€” THE GRAND UPDATE

๐Ÿ†• 11 NEW SYSTEMS IN V3.0

๐ŸŸ๏ธ ARENA โ€” Box/Sphere/Cylinder boundaries, push-back force, boundary damage, auto close/open

๐Ÿ’ฅ AOE ATTACKS โ€” 5 shapes (Circle, Cone, Line, Rectangle, Cross), warning delay, knockback

๐Ÿ’จ DASH/CHARGE โ€” Wind-up โ†’ charge โ†’ impact โ†’ recovery vulnerability cycle

๐Ÿ›ก๏ธ SHIELD/ARMOR โ€” 3 types (Health, Phase, Timed), regeneration, damage reduction

๐ŸŽฏ VULNERABILITY โ€” Invulnerable-by-default, stagger threshold, damage multiplier windows

โฑ๏ธ ENRAGE TIMER โ€” MMO-style berserk, gradual scaling, instant-kill wipe mechanic

๐ŸŽฌ BOSS INTRO โ€” 4 styles (NamePlate, CameraFocus, FullCutscene), skippable

๐Ÿ”„ ATTACK PATTERNS โ€” Sequence combos (3ร— Ranged โ†’ Dash โ†’ AOE), weighted selection

๐Ÿ’Ž LOOT TABLE โ€” Rarity system, drop chances, phase-specific, physics scatter

๐Ÿ‘ฅ AGGRO/THREAT โ€” Multiplayer threat management, decay, taunt, auto-targeting

๐Ÿ“Š BOSS HUD โ€” Auto-creating C++ widget, health/shield bars, enrage timer, 11 BP events

โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”

โœจ CORE FEATURES

โš”๏ธ MULTI-PHASE COMBAT (1โ€“3 phases)

โ€ข Independent HP, per-phase attack type (Ranged, Melee, Mixed, BarrelThrow, Custom)

โ€ข Per-phase multipliers (speed, fire rate, damage, projectile count)

โ€ข Cutscene transitions (ULevelSequence), healing, invulnerability windows

๐Ÿค– 5 MOVEMENT TYPES

โ€ข Stationary, Circular, Patrol Points, Random Teleport, Keep Distance

โ€ข Raycast-based โ€” no NavMesh required

๐Ÿ‘น MINION SPAWNING

โ€ข Per-phase config, continuous spawning, max alive limit, kill-on-phase-end

๐Ÿ”— EXTERNAL HEALTH

โ€ข Integrate with GAS or any custom health system via ReportHealthChanged()

๐Ÿค– BOSSCHARACTER AI (Optional)

โ€ข Pre-built Character with 5 AI states, NavMesh integration, arena awareness

โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”

๐Ÿš€ QUICK START

1. Copy plugin to YourProject/Plugins/

2. Create Blueprint from BossCharacter

3. Configure in Details panel

4. Call StartBossFight() โ€” done!

โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”

๐Ÿ’ก USAGE EXAMPLES

SOULS-LIKE โ€” Shield phases + vulnerability + melee attack patterns

RAID BOSS โ€” Enrage timer + aggro/threat + arena lockdown + loot

ARENA CHAMPION โ€” Dash combos + AOE patterns + intro cutscene

HORROR โ€” Arena trap + invulnerable phases + minion waves

BOSS RUSH โ€” Fast phases + weighted patterns + guaranteed loot

โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”

โš™๏ธ TECHNICAL SPECS

โ€ข Engine: UE 5.6 โ€” 5.7 | Platform: Win64

โ€ข 11 source files, 8000+ lines of C++

โ€ข 88 Blueprint functions, 33 events, 91 configurable parameters

โ€ข Dependencies: Niagara, LevelSequence (both built-in)

โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”

๐ŸŽ“ WHAT YOU GET

โœ… 5 C++ classes with full source (commented)

โœ… 11 combat systems โ€” all optional, zero cost when disabled

โœ… Boss HUD Widget with 11 BP customization events

โœ… HTML documentation with complete API reference

โœ… Commercial license included

โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”

โ“ FAQ

Q: NavMesh required? โ€” No! Works anywhere.

Q: Own AI/health system? โ€” Yes! External Health mode + standalone component.

Q: Multiplayer? โ€” Aggro/Threat designed for MP. State replication needs your layer.

Q: Enable only some systems? โ€” Yes! Each has an enable flag, zero cost disabled.

Q: Custom HUD? โ€” Subclass BossHUDWidget, override BP events.

โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”

๐Ÿ’ฌ SUPPORT

โ€ข Documentation: adrenalinegames.pl

โ€ข Discord

โ€ข Email: [email protected]

โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”

V3.0 โ€” The Grand Update โ€” 11 Combat Systems

Created by Erak Dev | Adrenaline Games

ะ’ะบะปัŽั‡ั‘ะฝะฝั‹ะต ั„ะพั€ะผะฐั‚ั‹