
Opis
๐ฎ EPIC BOSS BATTLE SYSTEM โ Complete Boss Framework
Create epic multi-phase boss fights with 11 combat systems โ arena lockdowns, dash attacks, shields, enrage timers, loot drops, and more. 8000+ lines of production C++, full Blueprint integration. First boss in 5 minutes.
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VERSION 3.0.0 โ THE GRAND UPDATE
๐ 11 NEW SYSTEMS IN V3.0
๐๏ธ ARENA โ Box/Sphere/Cylinder boundaries, push-back force, boundary damage, auto close/open
๐ฅ AOE ATTACKS โ 5 shapes (Circle, Cone, Line, Rectangle, Cross), warning delay, knockback
๐จ DASH/CHARGE โ Wind-up โ charge โ impact โ recovery vulnerability cycle
๐ก๏ธ SHIELD/ARMOR โ 3 types (Health, Phase, Timed), regeneration, damage reduction
๐ฏ VULNERABILITY โ Invulnerable-by-default, stagger threshold, damage multiplier windows
โฑ๏ธ ENRAGE TIMER โ MMO-style berserk, gradual scaling, instant-kill wipe mechanic
๐ฌ BOSS INTRO โ 4 styles (NamePlate, CameraFocus, FullCutscene), skippable
๐ ATTACK PATTERNS โ Sequence combos (3ร Ranged โ Dash โ AOE), weighted selection
๐ LOOT TABLE โ Rarity system, drop chances, phase-specific, physics scatter
๐ฅ AGGRO/THREAT โ Multiplayer threat management, decay, taunt, auto-targeting
๐ BOSS HUD โ Auto-creating C++ widget, health/shield bars, enrage timer, 11 BP events
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โจ CORE FEATURES
โ๏ธ MULTI-PHASE COMBAT (1โ3 phases)
โข Independent HP, per-phase attack type (Ranged, Melee, Mixed, BarrelThrow, Custom)
โข Per-phase multipliers (speed, fire rate, damage, projectile count)
โข Cutscene transitions (ULevelSequence), healing, invulnerability windows
๐ค 5 MOVEMENT TYPES
โข Stationary, Circular, Patrol Points, Random Teleport, Keep Distance
โข Raycast-based โ no NavMesh required
๐น MINION SPAWNING
โข Per-phase config, continuous spawning, max alive limit, kill-on-phase-end
๐ EXTERNAL HEALTH
โข Integrate with GAS or any custom health system via ReportHealthChanged()
๐ค BOSSCHARACTER AI (Optional)
โข Pre-built Character with 5 AI states, NavMesh integration, arena awareness
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๐ QUICK START
1. Copy plugin to YourProject/Plugins/
2. Create Blueprint from BossCharacter
3. Configure in Details panel
4. Call StartBossFight() โ done!
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๐ก USAGE EXAMPLES
SOULS-LIKE โ Shield phases + vulnerability + melee attack patterns
RAID BOSS โ Enrage timer + aggro/threat + arena lockdown + loot
ARENA CHAMPION โ Dash combos + AOE patterns + intro cutscene
HORROR โ Arena trap + invulnerable phases + minion waves
BOSS RUSH โ Fast phases + weighted patterns + guaranteed loot
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โ๏ธ TECHNICAL SPECS
โข Engine: UE 5.6 โ 5.7 | Platform: Win64
โข 11 source files, 8000+ lines of C++
โข 88 Blueprint functions, 33 events, 91 configurable parameters
โข Dependencies: Niagara, LevelSequence (both built-in)
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๐ WHAT YOU GET
โ 5 C++ classes with full source (commented)
โ 11 combat systems โ all optional, zero cost when disabled
โ Boss HUD Widget with 11 BP customization events
โ HTML documentation with complete API reference
โ Commercial license included
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โ FAQ
Q: NavMesh required? โ No! Works anywhere.
Q: Own AI/health system? โ Yes! External Health mode + standalone component.
Q: Multiplayer? โ Aggro/Threat designed for MP. State replication needs your layer.
Q: Enable only some systems? โ Yes! Each has an enable flag, zero cost disabled.
Q: Custom HUD? โ Subclass BossHUDWidget, override BP events.
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๐ฌ SUPPORT
โข Documentation: adrenalinegames.pl
โข Discord
โข Email: [email protected]
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V3.0 โ The Grand Update โ 11 Combat Systems
Created by Erak Dev | Adrenaline Games

