Islamic wooden door, texel density is 512 per 1 meter, PBR textures size are 2Kx2K and the asset should be optimized for any game engine.
I used Maya for modeling and unwrap, ZBrush for sculpting , Substance Painter and Marmoset for texturing.
The door was part of my UE4 personal project ‘Citadel of Qaitbay’ based on a famous citadel in Alexandria, Egypt from Islamic Mamluke period.
Project Link:
https://www.artstation.com/artwork/ELN1K0