转至内容
商品 Procedural UI: background and borders UMG material KIT 的媒体 1

描述

DEMO VERSION (v.1.5.1)

Try yourself most of the features available in the pack, no static switch material version used in the DEMO.

Download here the demo version (Windows 64bit)

Create all the backgrounds, rounded borders and strokes that you need with this KIT! Flat color directly adjustable by UMG widget params. Use it to create buttons, interface background, HUDs etc..

All the images of the KIT are created with Unreal Engine UMG and included in the KIT! Use as reference to create your own!

The KIT consists in one material that procedurally, at a low computational cost, creates round borders or only stoke. Each rounding (internal and external) can be adjustable individually. All of this is combined with a powerful color gradient system (up to 4 color, same params as Photoshop, Illustrator etc.., stop points and blend weights for each color), both linear with 360° of rotation and radial. Params of the material are self explanatory and very easy to use.

You can also stack the widgets with this is material assigned one on top of the other leaving you the potential to create very complex forms.

To save performance, when a feature is not used it's automatically discarded thanks to the usage of multiple Static Switch Parameters. A second version was introduced in version 1.5 without some Static Switch Parameters allows you to blend all the features together. Try it out in the DEMO.

All the images of the KIT are created with Unreal Engine UMG and included in the KIT! Use as reference to create your own! Params of the material are self explanatory and very easy to use.

CHANGELOG

Update 1.9

  • Let user control each color gradient alpha individually

Update 1.8

  • Fix usage of single color alpha

Update 1.7

  • Fixed the usage of fixed pixel size, now is correctly displayed on widget with any size and ration

Update 1.6

  • Let choose border thickness also using target pixels

Update 1.5

  • Added background texture feature
  • Added second material version without some Static Switches that let you combine all features together
  • Update Category of some material params to be more user friendly
  • Fix bug when Border Smoothing was forced to 0

包含格式