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3D ASSETS OF
Dynamic Potion System and Flask Pack
✏️CONTACT
If you have any questions, please contact me before making a purchase:
[email protected]
If you encounter any bugs or issues with the project, feel free to reach out.
As an indie game developer, I’m also happy to help with additional requests or customizations, such as creating new variations, adjusting materials, extending the shader, or adapting the assets to your specific needs.
For more advanced or time-intensive tasks, I offer support at an additional cost — just get in touch and we can discuss the details.
🛠️ABOUT - EchtWerk Studio
EchtWerk Studio creates handcrafted 3D assets with a focus on quality and real-time usability. 🎨
No AI-generated models or AI-related assets are used — every asset is built manually and carefully optimized for realtime engines (e.G. Unreal Engine).
As an indie developer, I aim to deliver clean, production-ready assets and am always open to feedback, improvements, and custom requests.
⚠️ DISCLAIMER
This project includes additional assets from the FAB Quixel library used for demonstration and presentation purposes. These assets are not created or sold by me and are not included as part of this asset pack.
📦 FILE FORMATS:
Unreal Engine 5.7+ Project (Fully Set Up)
Includes all 3D-models, materials, shaders, demo scenes, development scenes and render scenes
Compatible with UE5 Lumen & Ray Tracing
Blender
All realtime assets inside a single .blend file
Organized and named
Renderready (liquid only in UE5)
FBX
Game- & Renderready - Static Meshes (Flasks, Bottles, Props)
OBJ
Game- & Renderready - Static Meshes (Flasks, Bottles, Props)
glTF / GLB / USDZ
Game- & Renderready - Static Meshes (Flasks, Bottles, Props)
Textures
4K Resolution
ORM Workflow
🏷️ DETAILS:
Dynamic Potion + Shader System included (UE5)
Adjustable Fill Level
Depth & Color Variation
Fully parameter-driven
Easy to use
Minimalistic for max performance
Mixed Realism - PBR Materials
Optimized for real-time use
Clean and customizable
Lumen Ready (UE5)
Compatible with Unreal Engine 5 Lumen system
Optimized Geometry
Clean topology
No NGons
No overlapping vertices or faces
UVs
Properly unwrapped
No overlapping UVs
Naming
Clearly named meshes, materials and textures
No default names
Scale
Real-world scale
Textures
No missing textures
ORM packed workflow
Consistent texel density
4k textures
Materials
PBR Workflow
Light weight materials
Everything clean and adjustable























