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Media 1 for listing EchtWerk Dynamic Potion System and Flask Pack

Description

3D ASSETS OF
Dynamic Potion System and Flask Pack



✏️CONTACT

If you have any questions, please contact me before making a purchase:
[email protected]

If you encounter any bugs or issues with the project, feel free to reach out.

As an indie game developer, I’m also happy to help with additional requests or customizations, such as creating new variations, adjusting materials, extending the shader, or adapting the assets to your specific needs.

For more advanced or time-intensive tasks, I offer support at an additional cost — just get in touch and we can discuss the details.

🛠️ABOUT - EchtWerk Studio

EchtWerk Studio creates handcrafted 3D assets with a focus on quality and real-time usability. 🎨

No AI-generated models or AI-related assets are used — every asset is built manually and carefully optimized for realtime engines (e.G. Unreal Engine).

As an indie developer, I aim to deliver clean, production-ready assets and am always open to feedback, improvements, and custom requests.

⚠️ DISCLAIMER


This project includes additional assets from the FAB Quixel library used for demonstration and presentation purposes. These assets are not created or sold by me and are not included as part of this asset pack.

📦 FILE FORMATS:

Unreal Engine 5.7+ Project (Fully Set Up)

  • Includes all 3D-models, materials, shaders, demo scenes, development scenes and render scenes

  • Compatible with UE5 Lumen & Ray Tracing

Blender

  • All realtime assets inside a single .blend file

  • Organized and named

  • Renderready (liquid only in UE5)

FBX

  • Game- & Renderready - Static Meshes (Flasks, Bottles, Props)

OBJ

  • Game- & Renderready - Static Meshes (Flasks, Bottles, Props)

glTF / GLB / USDZ

  • Game- & Renderready - Static Meshes (Flasks, Bottles, Props)

Textures

  • 4K Resolution

  • ORM Workflow

🏷️ DETAILS:

Dynamic Potion + Shader System included (UE5)

  • Adjustable Fill Level

  • Depth & Color Variation

  • Fully parameter-driven

  • Easy to use

  • Minimalistic for max performance

Mixed Realism - PBR Materials

  • Optimized for real-time use

  • Clean and customizable

Lumen Ready (UE5)

  • Compatible with Unreal Engine 5 Lumen system

Optimized Geometry

  • Clean topology

  • No NGons

  • No overlapping vertices or faces

UVs

  • Properly unwrapped

  • No overlapping UVs

Naming

  • Clearly named meshes, materials and textures

  • No default names

Scale

  • Real-world scale

Textures

  • No missing textures

  • ORM packed workflow

  • Consistent texel density

  • 4k textures

Materials

  • PBR Workflow

  • Light weight materials

  • Everything clean and adjustable

Included formats

Additional files