
Descrição
A game-ready reconstruction of the nemes, ancient Egypt's royal headdress, distinguished by tapered, pointed lappets. The striped headcloth covered the crown, framed the face, and gathered into a braided tail. Reserved for pharaohs, it signified divine kingship, solar power, protection and rebirth.
Seen on Tutankhamun's funerary mask and the Great Sphinx of Giza. Ideal for pharaoh characters, sphinxes, museum and historical reconstructions, cinematics, games, and Egyptian-inspired environments.
GEOMETRY
7,764 triangles / 3,898 vertices. Single mesh, single material, two UV sets. Metric scale, centered origin, transforms applied.
RIGGED AND ANIMATED
12-bone armature (11 weighted, 10 animated) driving both tapered lappets and the braided tail, with a seamless 5-second idle loop at 24 fps.
FORMATS
• FBX — static and rigged
• GLB — self-contained and animated
• OBJ + MTL — broad compatibility
• USDZ — Apple AR and USD pipelines
TEXTURES
Five 2048 × 2048 PNG maps:
• Base color
• Normal
• Roughness
• Metallic
• Ambient occlusion
Metalness/roughness workflow. AO is baked to UV1.
WHAT IS INCLUDED
• Static FBX for use as a prop
• Rigged FBX carrying the armature and idle animation
• Self-contained animated GLB
• OBJ and MTL for broad compatibility
• USDZ for Apple AR and USD pipelines
• Five 2048 × 2048 PBR texture maps
TECHNICAL NOTES
• UV0 carries the surface textures.
• UV1 is a separate, non-overlapping set carrying ambient occlusion and available for lightmapping.
• GLB carries AO on UV1.
• FBX and USDZ require importer-specific AO setup using UV1.
• OBJ contains UV0 only and cannot use the supplied UV1 AO map without transferring or rebuilding UVs.
• Open edges at the garment opening are intentional.
• The mesh is a shell and is not watertight, so it requires thickening for 3D printing.
• Normals are recalculated outward and custom split normals are included.
INTERACTIVE 3D PREVIEW









