Description
- 2.0 Playable Demo | Tech Video Overview | Getting Started -
(The above Tech Video Overview is of Version 2.0. You can find the original Version 1.0 Tech Video Overview here)
2.0 UPDATE
/. Added Quick Time Events
/. Added support for True First Person
/. Added a new section to Example Map demonstrating the new Quick Time Events inside sequences
/. Added the ability to skip dialogue subtitles and voice lines
/. Added per-instance custom collision radius to interactable actors and items
...
View all 2.0 update information here.
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DESCRIPTION
storytelling made easy with our Single-Player Interactive Story Game Template, designed exclusively for Unreal 5. Whether you're a seasoned developer or an aspiring creator, this comprehensive template will inspire you to create and design captivating gameplay. Story Framework is powered by an Actor Component based workflow. No functionality is executed inside the player controller or player character apart from input related functions. A demonstration of this can be found inside the Tech Demo Level and is also explained inside the official Documentation Board.
Why an Actor Component based workflow?
Developing templates should not only educate, but also be practical to use and expand upon. By using actor components, we divide up functionality, and keep larger character classes an empty slate. All in combination with a large scale documentation board and support via our discord.
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FEATURES
✅ Native First Person & Third Person
gameplay support out-of-the-box, with options to use either, or both.
✅ Gamepad integration
built-in. Widget classes with "gamepad" settings.
✅ Custom interaction Framework
created with a dual-method system. Multiple options means more interactivity for the player.
✅ Quick Time Events
with customization options, all driven through a single function.
✅ Large collection of object interaction systems
demonstrating different use cases of the interaction system.
✅ Object Inspecting and Description Reading
for more in-depth story telling through objects in your level.
✅ Modular slot-based Quick-Inventory System
designed to be easily accessible, whilest keeping all the expected functionality of an inventory.
✅ Full Dynamic Camera Framework
(Lens Derivative. Camera customization options for both First Person, and Third Person)
✅ Modular Main Menu
to kickstart your projects home screen.
✅ Journal Entries
used to keep track of important descriptions or items used in your story.
✅ Custom Sequence Manager
designed to easily play and stop sequences during gameplay.
✅ Collection of External Functions
created across a few Function Libraries to aid in other development areas.
✅ Deep board based Documentation
explaining and educating you on everything about Story Framework.
✅ Saving & loading
(Player Location, Player Rotation, Inventory, Journal, Destroyed/Spawned Actors, Interacted Actors, System Info, etc)
✅ Includes free to use Meshes, Sounds, and other Assets
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Find tutorial videos on our YouTube Channel and support in our Discord Community <3
(Orbital Market is a fast search engine for the Unreal marketplace)
Included formats
- versions