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Media 1 for listing Linter v2

Description

Linter is an editor plugin that allows you to scan your content with rule sets in order to determine compliance to a style guide. Linter comes pre-bundled with rule sets for the Unreal Engine Marketplace Guidelines as well as the Gamemakin LLC Style Guide.

For support/discussion about Linter, please use the Gamemakin LLC Discord. For reporting inconsistencies between Linter the bundled style guides, or contributing to/forking our style guide, see our Github repo at http://ue4.style

Overview Video

Documentation

Linter can be set up to tell you if an asset is not named correctly, if blueprint variables are badly named, and more. You can also build your own lint rules in either Blueprint or C++, however C++ is currently recommended.

Simply right click in your content browser on any folder and you can then run the Linter.

Some additional features:

  • To Batch Rename, select multiple assets in the content browser, right click, and choose Batch Rename.
  • To edit blueprint property tooltips, select one or multiple blueprints in the content browser, right click, and choose Tooltip Editor.

Included formats

  • logo of Unreal Engine format