
설명
JPCustomMaterialNode brings inline HLSL editing and external .ush / .usf files to Unreal Engine’s Material Editor.
Inputs and outputs are generated automatically from Inputs / Outputs declarations in the code header.
The built-in editor supports syntax highlighting and Undo/Redo, while interface updates preserve existing connections by pin name.
CTRL+Z works!!!!
Guide: Video tutorial
Documentation: Link


