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Multimedia 1 dla listy Retro-Futuristic Post-Apocalyptic Interior Props – 27 Assets

Opis

Create atmospheric bunkers, abandoned laboratories, underground shelters, industrial facilities and post-apocalyptic interiors with this collection of 27 detailed retro-futuristic props.

The pack combines worn atomic-age technology with heavy rust, chipped paint, aged metal, analog controls and vintage industrial design. It includes control consoles, radar stations, CRT electronics, household appliances, seating, storage furniture and structural elements.

Every object uses its own dedicated PBR material with Base Color, Normal, Metallic and Roughness texture maps. All meshes are UV-mapped, Nanite-enabled and include collision.

This asset pack is suitable for:

  • Post-apocalyptic and wasteland environments

  • Retro-futuristic science-fiction settings

  • Underground bunkers and shelters

  • Abandoned laboratories and control rooms

  • Industrial and factory environments

  • Survival and horror games

  • Cinematic scenes and virtual productions

ASSETS INCLUDED

Architecture and Industrial Elements:

  • Armored Cargo Plate

  • Metal Wall

  • Weathered Industrial Unit

Consoles and Electronics:

  • Rustbound Command Console

  • Rustbound Control Console

  • Rustbound Radar Console

  • Rustbound Radar Console 02

  • Rustbound Relic CRT Unit

  • Rustbound Terminal

  • Rustwave Monitor

  • Rustwave Receiver

  • Vintage Command Console

Furniture:

  • Rustbound Lounge Sofa

  • Rustic Striped Workshop Chair

  • Rustic Trunk Coffee Table

  • Steampunk Office Throne

  • Steampunk Relic Armchair

  • Vintage Trunk Loveseat

  • Weathered Wardrobe

Appliances and Machinery:

  • Rust Tide Laundromat Machine

  • Rustbound Retro Vacuum Cleaner

  • Rustbound Tea Gauge

  • Rustbound Ventilator

  • Rusty Retro Refrigerator

  • Steampunk Espresso Machine

  • Vintage Blue Toaster

  • Vintage Electric Fan

TECHNICAL DETAILS

  • Number of unique Static Meshes: 27

  • Number of Materials: 27

  • Materials per mesh: 1

  • Number of Textures: 108

  • Textures per material: 4

  • Texture maps: Base Color, Normal, Metallic and Roughness

  • Maximum texture resolution: 4096 × 4096

  • UV channels: 1

  • Nanite enabled: Yes, on all meshes

  • Collision: Included

  • Collision primitives: 1–4 per mesh

  • Collision complexity: Use Simple and Complex

  • Default collision preset: BlockAll

  • Manual LODs: No – designed for a Nanite workflow

  • Fallback vertices: 5,634–22,228 per mesh

  • Fallback triangles: 5,452–22,698 per mesh

  • Nanite source geometry: Approximately 3.02–3.15 million triangles per mesh

  • Asset type: Static Meshes

  • Engine version: Unreal Engine 5.75.8

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