
Beschreibung
Create atmospheric bunkers, abandoned laboratories, underground shelters, industrial facilities and post-apocalyptic interiors with this collection of 27 detailed retro-futuristic props.
The pack combines worn atomic-age technology with heavy rust, chipped paint, aged metal, analog controls and vintage industrial design. It includes control consoles, radar stations, CRT electronics, household appliances, seating, storage furniture and structural elements.
Every object uses its own dedicated PBR material with Base Color, Normal, Metallic and Roughness texture maps. All meshes are UV-mapped, Nanite-enabled and include collision.
This asset pack is suitable for:
Post-apocalyptic and wasteland environments
Retro-futuristic science-fiction settings
Underground bunkers and shelters
Abandoned laboratories and control rooms
Industrial and factory environments
Survival and horror games
Cinematic scenes and virtual productions
ASSETS INCLUDED
Architecture and Industrial Elements:
Armored Cargo Plate
Metal Wall
Weathered Industrial Unit
Consoles and Electronics:
Rustbound Command Console
Rustbound Control Console
Rustbound Radar Console
Rustbound Radar Console 02
Rustbound Relic CRT Unit
Rustbound Terminal
Rustwave Monitor
Rustwave Receiver
Vintage Command Console
Furniture:
Rustbound Lounge Sofa
Rustic Striped Workshop Chair
Rustic Trunk Coffee Table
Steampunk Office Throne
Steampunk Relic Armchair
Vintage Trunk Loveseat
Weathered Wardrobe
Appliances and Machinery:
Rust Tide Laundromat Machine
Rustbound Retro Vacuum Cleaner
Rustbound Tea Gauge
Rustbound Ventilator
Rusty Retro Refrigerator
Steampunk Espresso Machine
Vintage Blue Toaster
Vintage Electric Fan
TECHNICAL DETAILS
Number of unique Static Meshes: 27
Number of Materials: 27
Materials per mesh: 1
Number of Textures: 108
Textures per material: 4
Texture maps: Base Color, Normal, Metallic and Roughness
Maximum texture resolution: 4096 × 4096
UV channels: 1
Nanite enabled: Yes, on all meshes
Collision: Included
Collision primitives: 1–4 per mesh
Collision complexity: Use Simple and Complex
Default collision preset: BlockAll
Manual LODs: No – designed for a Nanite workflow
Fallback vertices: 5,634–22,228 per mesh
Fallback triangles: 5,452–22,698 per mesh
Nanite source geometry: Approximately 3.02–3.15 million triangles per mesh
Asset type: Static Meshes
Engine version: Unreal Engine 5.75.8











