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出品JankBane: Top Down Camera 1.0のメディア1

説明

Build polished top-down camera control and readable group framing without replacing your project's character or GameMode.

  • Move, rotate, zoom, and constrain the camera with keyboard/mouse, gamepad, and touch controls plus Circle or Rectangle boundaries.

  • Follow any number of weighted actors, automatically fit the group in perspective, or combine both through four switchable camera modes.

  • Use the removable RTS example for forgiving click and box selection, retained WASD/left-stick and mouse-wheel camera control, edge scrolling, Q/E or shoulder-button height adjustment, right-click movement, and clear command lines with target markers.

Included: Complete native C++ source, a Blueprint-ready camera actor and tracker component, replaceable Enhanced Input assets, an example map, a Canvas HUD, and offline HTML documentation.

Setup: Place the camera, enable it for Begin Play, and add tracker components only to actors that should influence group framing. Activation preserves and restores the previous view target.

Scope: Local camera control only. Automatic fitting is perspective-only. The RTS example uses direct planar movement; navigation, obstacle avoidance, formations, combat, behavior trees, and replication are not included.

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