
الوصف
Build polished top-down camera control and readable group framing without replacing your project's character or GameMode.
Move, rotate, zoom, and constrain the camera with keyboard/mouse, gamepad, and touch controls plus Circle or Rectangle boundaries.
Follow any number of weighted actors, automatically fit the group in perspective, or combine both through four switchable camera modes.
Use the removable RTS example for forgiving click and box selection, retained WASD/left-stick and mouse-wheel camera control, edge scrolling, Q/E or shoulder-button height adjustment, right-click movement, and clear command lines with target markers.
Included: Complete native C++ source, a Blueprint-ready camera actor and tracker component, replaceable Enhanced Input assets, an example map, a Canvas HUD, and offline HTML documentation.
Setup: Place the camera, enable it for Begin Play, and add tracker components only to actors that should influence group framing. Activation preserves and restores the previous view target.
Scope: Local camera control only. Automatic fitting is perspective-only. The RTS example uses direct planar movement; navigation, obstacle avoidance, formations, combat, behavior trees, and replication are not included.



