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出品Crystal assault rifleのメディア1

説明

From pack - Fantasy assault rifles collection

 

2024 created year.

 

Padding on 4k texture - 16 px.

 

Only fbx archive and blender project have rig

 

Crystal_Assault_Rifle_1(With aim, with 2 bullets in clip) - 7044 Tris

 

Crystal_Assault_Rifle_2(With calimator aim, with 2 bullets in clip) - 6934 Tris

 

Crystal_Assault_Rifle_3(With 2 bullets in clip) - 6574 Tris

 

Crystal_Assault_Rifle_4(With aim, without clip) - 5026 Tris

 

Crystal_Assault_Rifle_5(With calimator aim, without clip) - 4894 Tris

 

Crystal_Assault_Rifle_6(without aim, without clip) - 4534 Tris

 

Crystal_Assault_Rifle_Bullet - 572 Tris

 

Crystal_Assault_Rifle_Bullet_Part_1

 

Crystal_Assault_Rifle_Bullet_Part_2

 

Crystal_Assault_Rifle_Clip_1 - 2040 Tris (With 2 bullets)

 

Crystal_Assault_Rifle_Clip_2 - 896 Tris (Without bullets)

 

model content:

 

- Blender project with ready material(For work textures, place the project with the textures folder or choise folder in "File-ExternalData-FindMissingFiles")

 

Archive – fbx

 

Archive - fbx_unity

 

Archive – obj

 

Archive - ue_texture(Png-4k-8bit):Color(1,2,3,4,5,6,7,8), Emissive(1,2,3,4,5,6,7,8), Roughness, Metal, Normal, Opacity(only for calimator)

 

Archive - unity_texture(Tga-4k-8bit):Albedo(1,2,3,4,5,6,7,8), Emissive(1,2,3,4,5,6,7,8), Normal, SpecularSmoothness

 

Archive - all_texture(Png-4k-8bit):Color(1,2,3,4,5,6,7,8), Emissive(1,2,3,4,5,6,7,8), Diffuse(1,2,3,4,5,6,7,8), Metal, Specular, Roughness, Glossiness, Normal(OpenGL), Normal(DirectX), Opacity(only for calimator)

 

含まれる形式

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