Skip to content
Media 1 for listing WorldScape Plugin - Making real planets and Endless worlds

Description

DEMO : MOON - YOUTUBE - DEMO'S - MAKE WITH WORLDSCAPE

WORLDSCAPE PLUGIN brings Clipmap-based terrain technology to Unreal Engine

Create endless optimized PLANETS and LANDSCAPES

Unleash the limitless potential of world creation with the Worldscape plugin for Unreal Engine! With its 64-bit precision geometry technology, you can effortlessly craft infinite flat and spherical worlds for your single player or multiplayer game. The instanced and multithreaded procedural foliage generation will bring life to your terrain with ease.

You can also tailor your terrain by importing 8-bit or 16-bit heightmaps and applying them as decals. The customizable noise-based biome system in C++, realistic lighting for planets, procedural surface materials, and custom gravity for planets provide an even more immersive gaming experience.

Don't wait to dive into the creation of amazing worlds with Worldscape! Purchase the plugin now and explore all the possibilities.

If you want to achieve realistic takeoff and landing experiences in your game without the need for loading or transition screens, this plugin is perfect for you.

🌍 MAKE A PLANET : HIGHLIGHTING THE PLUG-IN

🔗 MORE INFORMATIONS : Documentation

🔧 Free support : DISCORD (The price of the plugin is high, if you have problem, we are here to help you.)

📡 Used in : QANGA GAME (SurvivalSandboxSpaceOpera)

Assets Integrations Examples :
  • UltraDynamicSky : Here
  • Ascent Combat Framework v2 : Here
  • ALS Locomotion v4 : Here
  • Oceanology 5 : Here
  • RPG Survival v3 : Here
  • Amazing Sci-Fi Environment and Flying Vol.1 Here / Vol.2 : DEMO'S
  • MGT Gravity Planet Here

Last Update 2.6a 5.4 (Publish 16/06/2024)
  • Update for Unreal 5.4
  • LiveCode with visualstudio ready. ( Now you can directly code your noise, compile, without restarting the engine.)
  • Update PMC to WSMeshComponent with velocity information ( for all Upscaler like DLSS/ FSR)

2 new noises generations :

  • RockyWorlds: Approximation for plate tectonics, and overall gives unique continental shapes for seeds
  • Heightmap Noise: Dedicated noise to go along a heightmap data texture, overall a cleaner functionality from terra noise and more control over the planetaryHeightmap setting in root - big feature break: uses green channel as topography map too add more detailed terrain to places that wouldn't be there otherwise without noise, temperature channel is now driven procedurally by code.
  • added foilage custom data, to allow better blending for landscape coloration or control over foliage appearance in a certain biome
  • Remove dirty retro version code unreal 4
  • Fix, Improve, Refactor all tools

READY for DedicatedServer & ListenServer

Included formats

  • logo of Unreal Engine format