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الوسائط 1 للقائمة Card Swipe Decision System / Engine (Mobile Friendly and Small)
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الوصف

Card Swipe Decision System

Looking to build a complete card-swiping game like Reigns, a narrative-driven RPG, or a strategic management simulator? Card Swipe Decision System is a production-ready blueprint template that provides not just the fluid swipe interactions, but the underlying gameplay mechanics, stat tracking, and resource management you need to kickstart your project.

Moving beyond a simple UI framework, this asset includes a fully functional game loop. It is modular, highly optimized, and designed to serve as the complete structural foundation for your own strategy or story-based games.

DEMO | VIDEO | DOCUMENTATION | DISCORD

Key Features
  • Complete Gameplay Loop: Comes equipped with built-in resource meters, stat-tracking logic, and consequence handling. Every swipe left or right dynamically impacts player stats, allowing you to instantly create win/loss conditions and resource balancing mechanics.

  • 100% Data-Driven Architecture: Driven completely by Unreal Engine DataTables. Define your card decks, narrative text, stat impacts, and character portraits externally. Easily add, edit, or remove game content without modifying any blueprint graph logic.

  • Fluid Swipe Mechanics & Math: Smooth mouse and touch drag tracking built directly into the UMG design. It handles automatic screen-space centering, precise threshold checking, and trigger execution seamlessly.

  • Dynamic Consequence System: Designed from the ground up to be plug-and-play. The framework instantly reads the data table to apply positive or negative values to your custom game rules, linking stat resource systems directly to structural output events.

  • Built-in Animations & Polish: Ready-to-go Blueprint node bindings for card flips, smooth visual transitions, and reset interpolations when a player releases a card before the swipe threshold is met.

  • Clean & Encapsulated Logic: The entire swipe logic, interpolation handling, and gameplay state management are safely encapsulated within the primary core files, ensuring a clean implementation and zero background bloat.

Technical Details
  • Engine Compatibility: Unreal Engine 5.1+ (Optimized for modern UMG workflows)

  • Framework Type: 100% Blueprints (No C++ required)

  • Input Support: Mouse (PC/Desktop) & Touch-ready for Mobile devices

  • Core Blueprints: Includes complete GameMode logic, PlayerController setup, and WBP_Card (which houses the core widget layout, drag thresholds, and DataTable item breakdown triggers).

Important Notes:
  • Placeholder Art: All of the images featured in the preview/demo are created by AI. They are not part of the product and act strictly as placeholders to demonstrate the framework's capabilities. Please replace them with your own assets.

  • Scope: This is a fully functional 2D UI/mechanic template. Specific 3D environments, particle effects, and sound files are excluded so you can build your own distinct audio-visual layer on top of this robust foundation.

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