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Description

Hey there!

This is a collection scaffolding, modeled in mid-poly based on real-world dimensions and optimized for Unreal Engine 5, complete with textures. You can use it to build various setups for events, construction, or anything else you have in mind!

This FBX file contains 52 elements, and they are as follows:

  • Steel_Plank1, Steel_Plank2, Steel_Plank3, Steel_Plank4, Steel_Plank5, Steel_Plank6, Steel_Plank7

  • Diagonal_73, Diagonal_109, Diagonal_157, Diagonal_207, Diagonal_257, Diagonal_300

  • Standar_100s, Standar_150s, Standar_200s, Standar_250s, Standar_300s, Standar_400s

  • Standar_100, Standar_150, Standar_200, Standar_250, Standar_300, Standar_400

  • Ledger_73, Ledger_109, Ledger_157, Ledger_207, Ledger_257, Ledger_307

  • TAT73cm, TAT109CM, TAT157CM, TAT207CM, TAT257CM, TAT307CM

  • Base_Collar, Base_Jack, Base_Jack_Rot, Base_wheel

  • Beam_514, Beam_614, Beam_771

  • Coupler45, CouplerL, CouplerR

  • Side_40, Side_75, Side_100

  • Tube_200

  • Nut

Important: Import Instructions

It is recommended to manually import the FBX file to obtain separate pieces. Also, create the material and connect the corresponding textures. The LAYHER_Roughness texture should be in linear color; disable sRGB in the image options under the texture tab before use.

The package also includes the following textures:

  • BaseColor

  • Metallic

  • Normal

  • Roughness

  • Mask

Nota: It is recommended to build all assets with the pivot point set to 0 and to use a custom snap size of 73, 109, 157, 207, 257, and 307 for movement along the X and Y axes, combined with 90° rotation increments.

For the Z axis, use 50 cm increments.

For example, if you use a Diagonal_207_, the 207 snap size should also be used. This ensures that the next piece placed on the X and Y axes aligns perfectly with other assets such as columns and additional accessories.

Included formats