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Cinematic Car Rig (CCR) �์ œํ’ˆ ๋“ฑ๋ก์„ ์œ„ํ•œ ๋ฏธ๋””์–ด 1๊ฐœ
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Madgoat Store
Discord Server
Documentation
YouTube Playlist

Featured in Epic tutorials
Taught by Aharon Rabinowitz

User Art:

Weโ€™re proud to showcase community work: 1 | 2 | 3 | 4

Be the next artist we feature!

Version 2.1 Dropped!

Check out the Video or the Changelog to see whatโ€™s new.

Why You Need This:
  • If you're an automotive artist, you already know the struggle: animating cars with Chaos Vehicles or physics-based systems can feel more like a fight than a workflow. You spend hours recording takes with the Take Recorder, hoping for that perfect cinematic drive, and when you almost nail it? Too bad. There's no room for small edits. Youโ€™re forced to record again... and again... and again. ๐Ÿ’€

  • We all love drifting, but letโ€™s be real: trying to hit clean, cinematic turns with those systems is nearly impossible! Even in slow motion. The moment you stop recording, your creative freedom ends.

  • Trying to animate in your DCC app? Thatโ€™s a whole different beast. You lose the feel of the real-time environment, and jumping back and forth between software just to make tweaks? Itโ€™s frustrating, time-consuming, and kills your momentum.

  • Built exclusively for automotive animation in Unreal Engine, Cinematic Car Rig gives you the control, flexibility, and visual feedback youโ€™ve been missing. No more recordings. No more guesswork. Just smooth, editable, cinematic car motion, exactly the way you want it.

Whatโ€™s Included:
  • Custom Mesh Support: Plug in your static meshes for body, wheels, calipers, and steering wheel; an unlimited number of wheels and modular or blueprint-based bodies are also possible.

  • Dynamic and Procedural Suspension: Get that flex without the sim headaches.

  • Key Everything: All of the parameters are keyable and reviewable in the sequencer.

  • Scale-Friendly Design: Resize cars and wheels on the fly, no mesh re-import needed.

  • Real-Time Visualization: See everything in the Editor and Sequencer, no sim required.

  • Ground-Adaptive Wheels: Trace terrain locally or vertically with either simple or complex collision.

  • Micro Movements: Add vibrations to the wheels and the body to add more realism to the car movement.

Spline Path Blueprint:
  • Snap spline points to the terrain

  • Reverse direction or loop with a click

  • Auto-steering and realistic path navigation

  • Auto-loop if the distance exceeds the spline length

Demo Content Included:
  • A fully rigged demo car and a skateboard to learn from

  • Bonus buggy with fully rigged suspension available on our Discord server

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