Skip to content
Media 1 for listing Cinematic Car Rig (CCR)

Description

Madgoat Store
Discord Server
Documentation
YouTube Playlist

Featured in Epic tutorials
Taught by Aharon Rabinowitz

User Art:

We’re proud to showcase community work: 1 | 2 | 3 | 4

Be the next artist we feature!

Version 2.1 Dropped!

Check out the Video or the Changelog to see what’s new.

Why You Need This:
  • If you're an automotive artist, you already know the struggle: animating cars with Chaos Vehicles or physics-based systems can feel more like a fight than a workflow. You spend hours recording takes with the Take Recorder, hoping for that perfect cinematic drive, and when you almost nail it? Too bad. There's no room for small edits. You’re forced to record again... and again... and again. 💀

  • We all love drifting, but let’s be real: trying to hit clean, cinematic turns with those systems is nearly impossible! Even in slow motion. The moment you stop recording, your creative freedom ends.

  • Trying to animate in your DCC app? That’s a whole different beast. You lose the feel of the real-time environment, and jumping back and forth between software just to make tweaks? It’s frustrating, time-consuming, and kills your momentum.

  • Built exclusively for automotive animation in Unreal Engine, Cinematic Car Rig gives you the control, flexibility, and visual feedback you’ve been missing. No more recordings. No more guesswork. Just smooth, editable, cinematic car motion, exactly the way you want it.

What’s Included:
  • Custom Mesh Support: Plug in your static meshes for body, wheels, calipers, and steering wheel; an unlimited number of wheels and modular or blueprint-based bodies are also possible.

  • Dynamic and Procedural Suspension: Get that flex without the sim headaches.

  • Key Everything: All of the parameters are keyable and reviewable in the sequencer

  • Scale-Friendly Design: Resize cars and wheels on the fly, no mesh re-import needed.

  • Real-Time Visualization: See everything in the Editor and Sequencer, no sim required.

  • Ground-Adaptive Wheels: Trace terrain locally or vertically with either simple or complex collision.

  • Micro Movements: Add vibrations to the wheels and the body to add more realism to the car movement.

Spline Path Blueprint:
  • Snap spline points to the terrain

  • Reverse direction or loop with a click

  • Auto-steering and realistic path navigation

  • The car goes back to the start when reaching the path's end

Demo Content Included:
  • A fully rigged demo car and a skateboard to learn from

  • Bonus buggy with fully rigged suspension available on our Discord server

Included formats

Frequently asked questions