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Primer Loading Screen provides a seamless data‑driven loading screen system for Unreal, including animated materials when Game Thread is locked during level loading - and runtime‑managed loading tasks inspired by LYRA.

A lightweight framework with gameplay‑tagged data assets, configurable timing, and multiple task lifecycle control.

CORE FEATURES

  • UMG Loading Screens & Animated Material

  • Runtime loading screen manager subsystem

  • Gameplay‑tag based LoadingScreenDataAsset lookup

  • Create/End loading tasks at runtime

  • Configurable hold time and debug toggles

HOW TO

  1. Create Loading Screen Data Asset

  2. Request / End Loading Screen Task

RUNTIME CONTROL

  • Start and End simultaneous Loading Tasks

  • Tag‑based reasons and lifetime policy

  • Optional hold‑time on completion

  • Subsystem‑driven pooling and cleanup

  • Simple function access for common flows

DATA‑DRIVEN SETUP

  • LoadingScreenDataAsset defines widget and behavior

  • Default fallback tag and widget in settings

  • Config‑based tag registration

  • Per‑project overrides via settings/config

  • Clear separation of content and logic

DEBUG & WORKFLOW

  • Force show for debugging

  • Log reasons every frame when needed

  • Editor‑friendly defaults

  • Simple startup integration

  • Clean shutdown behavior

USE CASES

  • Level transitions and map streaming

  • Shader/asset warmup screens

  • Network join/leave loading states

  • Seamless handoff between startup and runtime screens


PRIMERS

Part of the Primer series, this plugin prioritizes clarity, control, and practical workflows.

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