
Descripción
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Primer Loading Screen provides a seamless data‑driven loading screen system for Unreal, including animated materials when Game Thread is locked during level loading - and runtime‑managed loading tasks inspired by LYRA.
A lightweight framework with gameplay‑tagged data assets, configurable timing, and multiple task lifecycle control.
CORE FEATURES
UMG Loading Screens & Animated Material
Runtime loading screen manager subsystem
Gameplay‑tag based LoadingScreenDataAsset lookup
Create/End loading tasks at runtime
Configurable hold time and debug toggles
HOW TO
Create Loading Screen Data Asset
Request / End Loading Screen Task
RUNTIME CONTROL
Start and End simultaneous Loading Tasks
Tag‑based reasons and lifetime policy
Optional hold‑time on completion
Subsystem‑driven pooling and cleanup
Simple function access for common flows
DATA‑DRIVEN SETUP
LoadingScreenDataAsset defines widget and behavior
Default fallback tag and widget in settings
Config‑based tag registration
Per‑project overrides via settings/config
Clear separation of content and logic
DEBUG & WORKFLOW
Force show for debugging
Log reasons every frame when needed
Editor‑friendly defaults
Simple startup integration
Clean shutdown behavior
USE CASES
Level transitions and map streaming
Shader/asset warmup screens
Network join/leave loading states
Seamless handoff between startup and runtime screens
PRIMERS
Part of the Primer series, this plugin prioritizes clarity, control, and practical workflows.






