
Описание
How To Use Softbox - Breakdown
Invisible emissive lighting for Lumen. Key, fill, and bounce light with zero visible sources, zero shadow-casting cost — and with Reflection-Safe Mode, zero trace in your reflections.
Every lighting artist hits the same wall: the shot needs more light, but every light you add costs performance, casts shadows you don't want, or shows up in your reflections.
Softbox is the invisible lighting department. Drop in an emissive card and it lights your scene through Lumen GI. No visible mesh, no shadow-casting light cost, and no source to hide in your composition. It's the sourceless lighting technique, productized into a single drag-and-drop actor.
Features
Sourceless light: emissive meshes drive Lumen GI while staying hidden from the reflections
Reflection-Safe Mode: removes emitters from Lumen reflections entirely (Hardware RT + Hit Lighting for Reflections)
Any shape: plane, sphere, cube, or assign any Static Mesh as a light source
Built for scale: Custom Primitive Data architecture: hundreds of emitters share one material, no draw-call bloat, per-instance control
Exposure-stable: optional eye-adaptation compensation for visible/debug mode
Requirements: read before buying
Requires Lumen GI (High scalability or above)
Reflection-Safe Mode requires Hardware Ray Tracing with Hit Lighting for Reflections; on Software Lumen, emitters light correctly but remain visible in Lumen reflections
Hidden emitters do not contribute light in Path Tracer renders
Supported engine versions: 5.6 – 5.7 - 5.8
Built by a senior lighting artist with credits on Dune: Awakening and Gears of War: E-Day, a Gold Authorized Unreal Engine Instructor, and Founder of CG Foundry.

