
説明
Artrig Vehicles Car Physics
*launch price available for a limited time.
A C++ and Blueprint-ready vehicle system for Unreal Engine.
AV Car Physics gives you a ready-to-drive vehicle gameplay foundation with configurable handling, transmission, camera effects, engine audio, skidmarks, tyre smoke, dashboard UI, input setup, demo content, and full C++ source included.
Artrig Vehicles has just launched. If you have setup questions, find a bug, need support for another Unreal Engine version, or want to suggest a feature, join our Discord and tell us what would help your project. Achievable feature requests and version update requests that fit the direction of the plugin will be considered for upcoming updates.
Videos, Demo, and Support
- Trailer
- Demo
- Discord
Overview
Artrig Vehicles is built for developers who want a practical vehicle system that is ready to test, tune, and extend.
The package includes five drivable example vehicles, a playable demo track, Enhanced Input setup, UI widgets, vehicle data assets, handling curves, audio presets, Niagara effects, and C++ source code.
It is designed as a strong starting point for racing games, arcade driving, open-world vehicle gameplay, vehicle prototypes, simulation-lite projects, and gameplay experiments.
What You Get
- 5 ready-to-drive vehicle examples: Buggy, Hatchback, Sedan, Sports Car, and Van
- Demo map and test track: Game mode, player controller setup, input setup, and playable example content
- Physics-driven vehicle pawn: Suspension, steering, braking, drift-style handling, friction, and recovery/reset support
- Configurable handling: Tune vehicle feel with exposed settings and curve tables
- Transmission system: Automatic and manual transmission support with gear shifting and RPM behavior
- Dynamic engine audio: RPM/load-driven engine audio presets for different vehicle types
- Skidmark and tyre smoke systems: Runtime skidmarks, skid audio, tyre smoke, and Niagara-based effects
- Dashboard UI: Ready-to-use vehicle readout widget for speed/RPM style display
- Camera effects: Camera switching, orbit/look controls, FOV changes, roll, shake, drift response, and impact feedback
- Enhanced Input included: Input actions and mapping contexts for throttle, brake, steering, camera, shifting, transmission toggle, reset, and more
- C++ source included: Blueprint-ready classes, components, and example Blueprints included
Included Systems
Vehicle Handling
Tune acceleration, braking, steering, grip, friction, drift behavior, suspension, and overall vehicle feel through exposed settings and curve tables.
Transmission
Includes automatic/manual transmission behavior, gear shifting, RPM handling, and Blueprint-accessible runtime data.
Audio
Engine audio presets are included for different vehicle types, with runtime behavior driven by vehicle movement and engine state.
VFX
Skidmarks, tyre smoke, skid audio, and skid-related effects are included using Niagara and runtime vehicle slip data.
Camera
The included camera system supports vehicle-focused gameplay cameras with look controls, camera switching, FOV, roll, shake, drift response, and impact feedback.
UI
A ready dashboard widget is included for vehicle readouts such as speed and RPM-style display.
Good For
- Racing and driving prototypes
- Arcade vehicle gameplay
- Open-world vehicle movement
- Simulation-lite projects
- Vehicle gameplay experiments
- Learning or extending a C++ vehicle framework
- Quickly adding drivable vehicles to an Unreal Engine project
Technical Details
- Unreal Engine: 5.7, 5.6 & 5.5
- Platform: Win64
- Code Plugin: Yes
- C++ Source Included: Yes
- Blueprint Examples Included: Yes
- Content Included: Yes
- Input System: Enhanced Input
Notes
The included vehicles are generic example vehicles intended for gameplay demonstration and prototyping. No real-world car brands are referenced in the asset names or listing.
Documentation, setup video, playable demo, trailer, and Discord support are available through the links above.






