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Mídia 1 do anúncio Medieval Town

Descrição

Update V.1.11

Fixing the Arch Bug

Update V.1.1

Video:

Teaser V1.1

Free Runtime Demo UE5.2 Medieval City V.1.1

Make sure you download and use our DefaultEngine.ini Medieval_City_Default Settings (UE5.2) (PC)

  • New lighting
  • New material presets
  • Added new features to master materials
  • Added footstep sounds
  • Added sounds of interactions with vegetation
  • The previous version of materials and lighting are also available in the project

Free Runtime Demo UE5.2 Medieval City

Video:

Teaser

house customization overview

Plants Quick Start

Also Check:

Our Second Marcketplace Store

Our Discord

Our Artstation:

https://www.artstation.com/antongorodecki

https://www.artstation.com/defect

Features:

  • Highres Nanite assets for creating Medival City
  • Customizable Photogrammetry based houses
  • Customizable flags
  • Pivot Painter 2.0 Wind system (up to individual leaves), compatiable with Megascans Trees
  • Updated Foliage Actor, compatiable with Megascans Trees
  • Photogrammetry based truncks and debris, photometric stereo leaves and brunches
  • Season Feature
  • 4 paintable landscape layers including puddles
  • Uses same project structure as all of our products

If your project is using Ultra Dynamic Sky Asset and you want it to controll trees, just replace our global foliage actor with this one Global Foliage Actor and enable Ultra Dynamic Weather in blueprint Details.

Use only with Lumen lighting, baking light is not supported.

This product supports Nanite for Unreal Engine 5.2+

This product supports Lumen for Unreal Engine 5.2+

Please make sure to enable Nanite, Lumen and Virtual Shadows in project Settings and update graphics drivers to a latest version.

Enabling Nanite Support

Enabling Lumen Support

Enabling Virtual Shadow Support

Requiers RTX graphics card 2060 or 3050 minimum

Target RTX 3080 - 50 fps

Tested on Windows 10, 11

Formatos incluídos