
Description
Written documentation | Demo Video
This editor tool will help you setting up your level's navigation links. It detects every edge in the navmesh(es) of your level and automatically creates navigation links based on the given parameters. This tool uses standard features included in the engine (navigation meshes, navigation links, nav modifier volumes), so UE's AI workflow is preserved.
It supports multiple nav agents, meaning that if there are multiple recast navmeshes in the level (one for each nav agent), you can specify which nav agent(s) you want to generate nav links for.