
Description
JTX GC 30 | High-Poly Concept Hypercar (Cinematic / Blender Cycles)
The JTX GC 30 is an original, ultra-detailed mid-engine concept hypercar designed for high-end visualization, virtual production, concept art, and cinematic animation.
Modeled and rendered natively in Blender (Cycles), this asset prioritizes maximum geometric detail and aesthetic fidelity over real-time game optimization giving you studio-quality visuals right out of the box without compromising on polycount.
Rigging & Animation Setup
Custom Armature Rig: Includes a fully set up Blender hierarchy/armature for keyframe animation.
Articulated Components: Rigged butterfly doors, rotating wheel mounts, and functional steering linkage for easy keyframing in your scenes or video sequences.
Key Features
Native Cycles Scene: Includes the complete `.blend` file with studio lighting, camera setups, and procedural/PBR shaders ready to render immediately (`F12`).
High-Poly CAD Precision: Deep aerodynamic sculpting, detailed carbon-fiber aero packages, front splitter, and custom interior trim with glowing LED accents.
Clean Outliner Organization: Well-named collections and separated mesh components (`Body`, `Door_L`, `Door_R`, `Wheels`, `Interior`).
Technical Specifications & Asset Intended Use
*Software:** Blender (Cycles Render)
File Formats: `.blend` (Native)
Polycount: High-Poly / Subdivision Surfaces
Rigging: Custom Keyframe Rig (Non-standard vehicle skeleton)
UVs: Material Slot/Procedural Based
> IMPORTANT NOTE FOR BUYERS:
> This is an uncompromised high-poly cinematic asset. It is NOT low-poly game-optimized, UV unwrapped for real-time game engines, or set up with an Unreal Engine Chaos Vehicle physics skeleton. It is explicitly designed for ArchViz, VFX, Cinematics, Virtual Production, and Concept Overpaints.





