
Descripción
SHOWCASE VIDEO -- DISCORD -- SHOWCASE BUILD & EXAMPLE PROJECT -- DOCUMENTATION
Greatly improve your Performance by offloading the work to another Thread when Tracing for Cylinder, Cone, Sphere, Box, Capsule or Line Shapes, both for Blueprint and C++.
In Blueprint you can comfortably use the Latent Action Nodes, or the Async Trace Component with it's callback delegate which also can be used in Code.
For things like C++ UObjects that can't have Actor Components you can easily just get the plugins world subsystem and call the trace functions directly, or make a Blueprint that inherit from the UObject that then can use the Latent Action!






