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Mídia 1 do anúncio RPG Engine V7
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Descrição

RPG Engine Ultimate — Multiplayer RPG Framework for Unreal Engine 5

Production-ready multiplayer foundation: combat, AI, inventory, abilities, vehicles, survival — all replicated, all integrated, all configured from a single DataAsset HUB. Skip the architecture. Build your game.

🎮 Demo (playable)

🎥 Showcase

📜 Documentation

🚀 Roadmap

💬 Discord Community

WHAT YOU GET

Multiplayer that works at real-world ping — authoritative server, state prediction, lag compensation. Tested at 150–250ms. No networking setup required.

50+ pre-integrated systems — combat, AI, inventory, equipment, crafting, quests, vehicles, survival, save/load. One DataAsset HUB to configure everything.

Blueprint-first, C++ optional — every system fully exposed to Blueprint. Full source code included.

🔥 FEATURES

👤 CHARACTER & CUSTOMIZATION

Full MetaHuman integration.

Dynamic clothing and equipment visuals updated in real time.

Wardrobe system with weapon customization workflows.

⚔️ COMBAT SYSTEMS

🥊 Melee

Multiple attack zones, target tracking, combo logic, aerial and ranged variants, cinematic camera support, status-effect-driven interactions.

🔫 Firearms

Pistols, rifles, sniper rifles, rocket launchers, crossbows. Full attachment system: scopes, silencers, grips, flashlights, magazines. Multiple ammo types.

💣 Grenades

Frag, Smoke, Stun, Marker, Poison Gas, EMP.

🛡️ Armor & Tactical Gear

Multiple armor classes with differentiated protection logic. Headphones, goggles, gas masks, night vision, thermal gear.

Special Abilities

Buffs, debuffs, skill-driven gameplay layers. Designed for fantasy, action, and hybrid game genres.

🏃 MOVEMENT & TRAVERSAL

Parkour and climbing with obstacle interaction.

Ladders, advanced doors, scalable obstacles, swimming.

🧠 AI

Multiple difficulty profiles. Behavior Trees + EQS.

Sensory system: sight, hearing, memory, reactive combat behavior.

AI uses weapons, armor, and grenades.

🗺️ GAME SYSTEMS

Inventory & Equipment — expandable item workflows, equipment slots.

Crafting — crafting system with vendor and resource logic.

Quests & Dialogues — quest system, NPC dialogues, progression triggers.

Progression — skill system, XP, modular gameplay-state architecture.

World Map & Minimap — full map support.

Survival — hunger, thirst, temperature, poisoning, environmental hazards.

Save & Load — multiple slots, structured menu and meta-flow support.

🚗 VEHICLES

Integrated vehicle system (cars, expandable).

⚙️ UI & SETTINGS

Menus: Main Menu, Pause Menu, Multiplayer Lobby, pre-game loadout.

Settings: Graphics, audio, and gameplay settings.

Tools: UI icon generation workflows

🆕 VERSION HISTORY

V7 State Orchestration & Prediction Update: added prediction for player states and world events to improve multiplayer responsiveness in real latency conditions.

V6 Scalability Refactor: mediator-pattern-oriented modularization and broader system optimization.

V5 Building system, Mutable Populations + Mass AI, Crossbow, Temperature + Poisoning systems

V4 — GASP-style parkour, Gameplay Tags, swimming, rocket launcher, utility tools, chat.

V3 — Mutable integration, DLSS, lean, dynamic crosshair, shoulder swapping.

V2 — Vehicles.

V1 — Quest NPCs, dialogues, crafting, vendors, CCTV, thirst/hunger.

⏭️ ROADMAP

First-person support. Expanded shared core.

Documentation and onboarding improvements.

Shooter and Adventure dedicated editions in development.

Full roadmap

📚 RESOURCES

🎥 Showcase video

🎮 Playable Demo

📜 Documentation

🎓 Tutorial playlist

💬 Discord Community

🚀 Public Roadmap

🧭 Onboarding guide

🔗 RPG ENGINE FAMILY

Ultimate — Full RPG + Multiplayer. All systems.

Shooter — Combat-focused. Weapons, teams, matches.(Soon)

Adventure — Exploration-first. Open world, quests. (Soon)

All editions share the same DataAsset HUB architecture.

Formatos incluídos