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RPG Engine V7 ์ œํ’ˆ ๋“ฑ�๋ก์„ ์œ„ํ•œ ๋ฏธ๋””์–ด 1๊ฐœ
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RPG Engine Ultimate โ€” Multiplayer RPG Framework for Unreal Engine 5

Production-ready multiplayer foundation: combat, AI, inventory, abilities, vehicles, survival โ€” all replicated, all integrated, all configured from a single DataAsset HUB. Skip the architecture. Build your game.

๐ŸŽฎ Demo (playable)

๐ŸŽฅ Showcase

๐Ÿ“œ Documentation

๐Ÿš€ Roadmap

๐Ÿ’ฌ Discord Community

โšก WHAT YOU GET

โœฆ Multiplayer that works at real-world ping โ€” authoritative server, state prediction, lag compensation. Tested at 150โ€“250ms. No networking setup required.

โœฆ 50+ pre-integrated systems โ€” combat, AI, inventory, equipment, crafting, quests, vehicles, survival, save/load. One DataAsset HUB to configure everything.

โœฆ Blueprint-first, C++ optional โ€” every system fully exposed to Blueprint. Full source code included.

๐Ÿ”ฅ FEATURES

๐Ÿ‘ค CHARACTER & CUSTOMIZATION

Full MetaHuman integration.

Dynamic clothing and equipment visuals updated in real time.

Wardrobe system with weapon customization workflows.

โš”๏ธ COMBAT SYSTEMS

๐ŸฅŠ Melee

Multiple attack zones, target tracking, combo logic, aerial and ranged variants, cinematic camera support, status-effect-driven interactions.

๐Ÿ”ซ Firearms

Pistols, rifles, sniper rifles, rocket launchers, crossbows. Full attachment system: scopes, silencers, grips, flashlights, magazines. Multiple ammo types.

๐Ÿ’ฃ Grenades

Frag, Smoke, Stun, Marker, Poison Gas, EMP.

๐Ÿ›ก๏ธ Armor & Tactical Gear

Multiple armor classes with differentiated protection logic. Headphones, goggles, gas masks, night vision, thermal gear.

โœจ Special Abilities

Buffs, debuffs, skill-driven gameplay layers. Designed for fantasy, action, and hybrid game genres.

๐Ÿƒ MOVEMENT & TRAVERSAL

Parkour and climbing with obstacle interaction.

Ladders, advanced doors, scalable obstacles, swimming.

๐Ÿง  AI

Multiple difficulty profiles. Behavior Trees + EQS.

Sensory system: sight, hearing, memory, reactive combat behavior.

AI uses weapons, armor, and grenades.

๐Ÿ—บ๏ธ GAME SYSTEMS

Inventory & Equipment โ€” expandable item workflows, equipment slots.

Crafting โ€” crafting system with vendor and resource logic.

Quests & Dialogues โ€” quest system, NPC dialogues, progression triggers.

Progression โ€” skill system, XP, modular gameplay-state architecture.

World Map & Minimap โ€” full map support.

Survival โ€” hunger, thirst, temperature, poisoning, environmental hazards.

Save & Load โ€” multiple slots, structured menu and meta-flow support.

๐Ÿš— VEHICLES

Integrated vehicle system (cars, expandable).

โš™๏ธ UI & SETTINGS

Menus: Main Menu, Pause Menu, Multiplayer Lobby, pre-game loadout.

Settings: Graphics, audio, and gameplay settings.

Tools: UI icon generation workflows

๐Ÿ†• VERSION HISTORY

V7 โ€” State Orchestration & Prediction Update: added prediction for player states and world events to improve multiplayer responsiveness in real latency conditions.

V6 โ€” Scalability Refactor: mediator-pattern-oriented modularization and broader system optimization.

V5 โ€” Building system, Mutable Populations + Mass AI, Crossbow, Temperature + Poisoning systems

V4 โ€” GASP-style parkour, Gameplay Tags, swimming, rocket launcher, utility tools, chat.

V3 โ€” Mutable integration, DLSS, lean, dynamic crosshair, shoulder swapping.

V2 โ€” Vehicles.

V1 โ€” Quest NPCs, dialogues, crafting, vendors, CCTV, thirst/hunger.

โญ๏ธ ROADMAP

First-person support. Expanded shared core.

Documentation and onboarding improvements.

Shooter and Adventure dedicated editions in development.

โ†’ Full roadmap

๐Ÿ“š RESOURCES

๐ŸŽฅ Showcase video

๐ŸŽฎ Playable Demo

๐Ÿ“œ Documentation

๐ŸŽ“ Tutorial playlist

๐Ÿ’ฌ Discord Community

๐Ÿš€ Public Roadmap

๐Ÿงญ Onboarding guide

๐Ÿ”— RPG ENGINE FAMILY

Ultimate โ€” Full RPG + Multiplayer. All systems.

Shooter โ€” Combat-focused. Weapons, teams, matches.(Soon)

Adventure โ€” Exploration-first. Open world, quests. (Soon)

All editions share the same DataAsset HUB architecture.

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