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商品 Draw on Top of Everything 的媒体 1

描述

This plugin allows you to draw any actor on top of everything. There are two BP function to enable/disable draw on top mode. You can call these functions in any blueprint class. It is in the global scope. The enabling function requires three parameters. The active camera component, array of actors to draw on top and the option of including camera actor to be drawn on top. You can use the built-in GetAllActorsOfClass BP function to get the array of CameraActors and use the GetComponentByClass BP function iteratively to get the CameraComponent reference.

Download demo app for Windows!

Please see the screenshots/sample video and play with demo app before purchasing the plugin.

Note for UE 5.7+: If the plugin doesn't work for the packaged builds you need to do a simple trick. Please add a PostProcessVolume object into your scene. No need to enable it. You can disable it. Then please assign postprocess material in the  /DrawOnTopOfEverything/PP_BS_DrawOnTopOfEverything material asset to the postprocessvolume object. This forces UE to cook the required asset in the packaged build. This is a temporary solution. We will fix this issue in the next releases. Please don't hesistate to contact us if you have any questions. Thanks!

Version Update

  • UE 5.8 support

  • UE 5.7 support

  • UE 5.6 support

Version 1.3

  • UE 5.5 support

  • Effecting camera aspect ratio bug fixed. ( >= UE 5.5)

Version 1.2

  • UE 5.4 support

  • UE 5.3 support

  • Setting fixed aspect ration for the camera to workaround "Effecting camera aspect ratio bug". (for UE 5.3 and UE 5.4)

Version 1.1

  • Draw on top of 2D UI elements (Optional). (PoC video: https://www.youtube.com/watch?v=99CDFZ3ze2E)

  • Add recursively child actor components and attached actors to the list

  • Viewport resize bug fixed.

  • Memory leak bug fixed.

  • Add/remove actors without disabling draw on top mode.

  • MacOS support

包含格式