
الوصف
📚 Documentation (English) | 📚 Documentation (Spanish) | 🕹️ Example Demo Map
Advanced Interaction and Narrative System (AINS) is a plugin for Unreal Engine that simplifies the creation of advanced interactions and AAA-quality narrative dialogues in your games.
Save hundreds of hours of programming with the easiest and most robust interaction and dialogue system on the market.
AINS offers a complete set of tools and components designed to quickly add interaction and dialogue to any actor in your game. Its intuitive and customizable setup allows you to add anything from simple interactions to complex dialogue trees (including audio) with response options.
Key Features
🔥 Ease of Use: Set up the entire interaction and dialogue system in just a few clicks.
🎮 100% Blueprints: Everything you need is exposed in blueprints.
⚙️ Dynamic Interactions: Configure your characters and objects with customizable interaction options, including names, specific actions (like “Open,” “Talk,” “Enter”), and adjustable UI widgets.
🗣️ Advanced Dialogue System: Add dialogues with response options, where each line and option can lead to different outcomes in the conversation.
👋 Say Goodbye Mode: Allows you to set up random responses that a character will give when you try to interact again after finishing a dialogue.
📍 Built-in Pointers (POI): Point to and highlight interactable actors, with options for distance and visibility.
🛠️ Total Control: Easily configure the entire system's behavior, from detection distance, input icons, movement lock, audio, and hundreds of additional options.
🖼️ Customizable Widgets: Create specific widgets for the pointer (POI), interaction UI, and dialogue system. Adjust their appearance, position, and content to match your game’s aesthetic.
▶️ Autoplay: Automatically play dialogue based on audio duration (if any) or a set value.
🎮 Gamepad Compatible: AINS detects if a gamepad is being used and automatically changes the input icon.
This plugin is ideal for developers looking to add narrative depth and interactive options without the need to build complex systems from scratch.
With AINS, creating pointers, interactions, and narrative dialogues is fast, easy, and fully customizable.








