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Media 1 for listing FemaleRifleActionPack

Description

UE5 Promotional đź”—Video

Animation Configuration

Part1-1. Movements Set.Vol1 đź”—Video đź”—Video

Part1-2. Movements Set.Vol2 đź”—Video đź”—Video

Part2. Jumps Set đź”—Video

... Scheduled for update.

Update Log

1.0 first release


Exclusive Early Access Benefit :

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Product Overview:

This is another Runner series adapted as a rifle-equipped version of the Female Runner Action Pack, and it provides high-quality movement and action animations specifically tailored for female characters in shooting games and runner games that involve shooting.
Elevate your character's expressiveness through sophisticated and detailed animation sets optimized for diverse scenarios.
Experience a variety of chapter-based animation sets featuring the stylish concepts, dynamic actions, and fluid movements unique to the Runner series.

UE5 Important/Additional Notes

To ensure proper functionality of the demo environment, the Text3D plugin must be enabled.

3D model Information

Humanoid Bot(1) - base type mannequins created by biperworks.

SK_Quinn SkeletalMesh(1) - for animation retargeting.

SM_Weapon_Rifle(1) - created by biperworks.

Animation Lists(176)

P1-Movements(146)
  • Idle(2)

    Idle
    AimIdle

  • Turn-Inplace(8)
    TurnIP_L45, TurnIP_L90, TurnIP_L135, TurnIP_L180

    TurnIP_R45, TurnIP_R90, TurnIP_R135, TurnIP_R180

  • Walk(22)
    Walk_Arc_L90, Walk_Arc_R90
    Walk_LeanL , Walk_LeanR
    Walk_Lfoot , Walk_Rfoot
    Walk_Start_L0, Walk_Start_L45, Walk_Start_L90, Walk_Start_L135, Walk_Start_L180
    Walk_Start_R0, Walk_Start_R45, Walk_Start_R90, Walk_Start_R135, Walk_Start_R180
    Walk_Stop_Lfoot, Walk_Stop_Rfoot
    Walk_TurnL_Lfoot, Walk_TurnL_Rfoot, Walk_TurnR_Lfoot, Walk_TurnR_Rfoot

  • Jog(22)
    Jog_Arc_L90, Jog_Arc_R90
    Jog_LeanL , Jog_LeanR
    Jog_Lfoot , Jog_Rfoot
    Jog_Start_L0, Jog_Start_L45, Jog_Start_L90, Jog_Start_L135, Jog_Start_L180
    Jog_Start_R0, Jog_Start_R45, Jog_Start_R90, Jog_Start_R135, Jog_Start_R180
    Jog_Stop_Lfoot, Jog_Stop_Rfoot
    Jog_TurnL_Lfoot, Jog_TurnL_Rfoot, Jog_TurnR_Lfoot, Jog_TurnR_Rfoot

  • Run(22)
    Run_Arc_L90, Run_Arc_R90
    Run_LeanL , Run_LeanR
    Run_Lfoot , Run_Rfoot
    Run_Start_L0, Run_Start_L45, Run_Start_L90, Run_Start_L135, Run_Start_L180
    Run_Start_R0, Run_Start_R45, Run_Start_R90, Run_Start_R135, Run_Start_R180
    Run_Stop_Lfoot, Run_Stop_Rfoot
    Run_TurnL_Lfoot, Run_TurnL_Rfoot, Run_TurnR_Lfoot, Run_TurnR_Rfoot

  • Sprint(22)
    Sprint_Arc_L90, Sprint_Arc_R90
    Sprint_LeanL , Sprint_LeanR
    Sprint_Lfoot , Sprint_Rfoot
    Sprint_Start_L0, Sprint_Start_L45, Sprint_Start_L90, Sprint_Start_L135, Sprint_Start_L180
    Sprint_Start_R0, Sprint_Start_R45, Sprint_Start_R90, Sprint_Start_R135, Sprint_Start_R180
    Sprint_Stop_Lfoot, Sprint_Stop_Rfoot
    Sprint_TurnL_Lfoot, Sprint_TurnL_Rfoot, Sprint_TurnR_Lfoot, Sprint_TurnR_Rfoot

  • StrafeWalk(8)
    StrafeWalk_F, StrafeWalk_L, StrafeWalk_L45, StrafeWalk_L135
    StrafeWalk_B, StrafeWalk_R, StrafeWalk_R45, StrafeWalk_R135

  • StrafeJog(8)
    StrafeJog_F, StrafeJog_L, StrafeJog_L45, StrafeJog_L135
    StrafeJog_B, StrafeJog_R, StrafeJog_R45, StrafeJog_R135

  • StrafeRun(8)
    StrafeRun_F, StrafeRun_L, StrafeRun_L45, StrafeRun_L135
    StrafeRun_B, StrafeRun_R, StrafeRun_R45, StrafeRun_R135

  • StrafeSprint(8)
    StrafeSprint_F, StrafeSprint_L, StrafeSprint_L45, StrafeSprint_L135
    StrafeSprint_B, StrafeSprint_R, StrafeSprint_R45, StrafeSprint_R135

  • AimWalk(8)
    AimWalk_F, AimWalk_L, AimWalk_L45, AimWalk_L135
    AimWalk_B, AimWalk_R, AimWalk_R45, AimWalk_R135

  • AimJog(8)
    AimJog_F, AimJog_L, AimJog_L45, AimJog_L135
    AimJog_B, AimJog_R, AimJog_R45, AimJog_R135

P2-JumpFlips(30)
  • Jump(5)
    Jump_1h, Jump_2h, Jump_3h
    Jump_AirL, Jump_AirR

  • Land(4)
    Land_1h, Land_2h, Land_3h, Land_4h

  • LandToRun(5)
    Land_ToRun1, Land_ToRun2, Land_ToRun3
    Land_ToSlam, Land_ToStumble

  • RunJump(6)
    RunJump_1m, RunJump_2m
    RunJump_AirL, RunJump_AirR
    RunJump_Hyper, RunJump_Obstacle

  • Cliff(8)
    Jump_Climb_Enter_1h, Jump_Climb_1h
    Jump_Climb_Enter_2h, Jump_Climb_2h
    Jump_Climb_Exit, Jump_Falldown

    Equip, UnEquip

  • Flip(2)
    Flip_FwdDiver, Flip_FwdRoll

Included formats