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Dungeon Architect: The Ultimate Procedural Level Generator

VERSION 3.4 (Jan 2026): Landscape Modifiers - Non-destructive terrain blending using edit layers
Watch: https://www.youtube.com/watch?v=J59kMpTt9K8

Celebrate 10 years of development with the massive Version 3.0 Update!

GPU Voxel Update (Nov 2025): https://www.youtube.com/watch?v=KVH-zzC8TV4

[Getting Started Video] [Documentation]

Learn more about Dungeon Architect here: https://dungeonarchitect.dev

🔥 NEW IN VERSION 3.0
  • GPU Voxel Engine: Generate infinite organic worlds, deep caves, and floating islands in real-time. Nanite & Lumen ready.

  • Interactive Theme Editor: Design themes directly in the Viewport with drag-and-drop simplicity. Move, rotate, or scale any asset in the scene, and watch the changes propagate globally across the entire dungeon in real-time.

  • Cell Flow Builder: Create organic, non-grid layouts using Voronoi graph logic.

  • PCG Integration: Drive Unreal's PCG system with DA's flow graphs (includes Electric Dreams samples).

  • "Foundry" Theme: A production-ready Industrial Sci-Fi asset pack included free.

CORE FEATURES
  • Runtime & Design-Time: Build levels in the editor for manual tweaking, or generate them infinitely at runtime.

  • Graph-Based Theming: Separate layout logic from art. Swap themes instantly.

  • Hybrid Workflow: Paint layouts manually with Brushes or Volumes; let the plugin build the details.

  • Advanced Flow Control: Design complex gameplay loops (Key-Lock puzzles, Boss arenas) visually.

  • Multi-Theme: Mix styles (e.g. Wood & Stone) in one map using Volumes.

  • Extensibility: Fully extendable via Blueprints & C++.

Documentation & Tutorials: https://docs.dungeonarchitect.dev/unreal
Discord Support: Join our active community of 3,000+ developers for discussion and direct support. (Access link included in the Launch Pad)

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