
์ค๋ช
Dungeon Architect: The Ultimate Procedural Level Generator
VERSION 3.4 (Jan 2026): Landscape Modifiers - Non-destructive terrain blending using edit layers
Watch: https://www.youtube.com/watch?v=J59kMpTt9K8
Celebrate 10 years of development with the massive Version 3.0 Update!
GPU Voxel Update (Nov 2025): https://www.youtube.com/watch?v=KVH-zzC8TV4
[Getting Started Video] [Documentation]
Learn more about Dungeon Architect here: https://dungeonarchitect.dev
๐ฅ NEW IN VERSION 3.0
GPU Voxel Engine: Generate infinite organic worlds, deep caves, and floating islands in real-time. Nanite & Lumen ready.
Interactive Theme Editor: Design themes directly in the Viewport with drag-and-drop simplicity. Move, rotate, or scale any asset in the scene, and watch the changes propagate globally across the entire dungeon in real-time.
Cell Flow Builder: Create organic, non-grid layouts using Voronoi graph logic.
PCG Integration: Drive Unreal's PCG system with DA's flow graphs (includes Electric Dreams samples).
"Foundry" Theme: A production-ready Industrial Sci-Fi asset pack included free.
CORE FEATURES
Runtime & Design-Time: Build levels in the editor for manual tweaking, or generate them infinitely at runtime.
Graph-Based Theming: Separate layout logic from art. Swap themes instantly.
Hybrid Workflow: Paint layouts manually with Brushes or Volumes; let the plugin build the details.
Advanced Flow Control: Design complex gameplay loops (Key-Lock puzzles, Boss arenas) visually.
Multi-Theme: Mix styles (e.g. Wood & Stone) in one map using Volumes.
Extensibility: Fully extendable via Blueprints & C++.
Documentation & Tutorials: https://docs.dungeonarchitect.dev/unreal
Discord Support: Join our active community of 3,000+ developers for discussion and direct support. (Access link included in the Launch Pad)























