
Beschreibung
VIDEO WALKTHROUGH, UNREAL ENGINE 5: https://www.youtube.com/watch?v=wQsaCiBb7H4
VIDEO WALKTHROUGH, UNITY HDRP: https://www.youtube.com/watch?v=nWEQjyikD5Y
AAA Sci-Fi Space Station Kit is a modular interior kit for building sci-fi stations, ships and outposts in Unreal Engine 5 and Unity. It ships 99 meshes on a 2 m grid and a finished example level you can walk: Cargo bay, Command deck, Connecting corridors, Engineering, Hangar, Hangar control booth, Main hall and Operations hub.
ONE PURCHASE, EVERY FORMAT. The listing includes the Unreal Engine package, the Unity package (URP and HDRP), FBX, and GLTF, GLB and USDZ.
BUILT ON ONE GRID. Set grid snap to 2 m (200 cm in Unreal). Walls, floors, ceilings, corridors, stairs, catwalks and doors are built to one set of shared heights and joint planes; the curved hall, deck and engineering sets turn about their arc centres.
UNREAL ENGINE 5
Two example maps: L_SF3_OpsHub (movable lights, Lumen GI and reflections, nothing to bake) and L_SF3_OpsHub_Baked (static lights, lightmaps, the cheapest to run)
10 parent materials and 36 material instances; the edge-wear mask on UV channel 2 is driven per material instance, so chamfers and plate edges read at arm's length
Nanite on the opaque static pieces, with the 3 LODs as fallback
Automatic blast doors driven by a Blueprint, no C++
Example level: 543 placed pieces, 244 rect lights
UNITY 2022.3 OR NEWER
URP and HDRP in one download: set up for URP, with the HDRP version included in the package
99 prefabs, each with a 3-level LOD group and its convex colliders
A playable example scene: 543 placed pieces, 167 realtime lights, 74 decals, 6 automatic doors and a walk-and-fly camera
Realtime lighting with nothing to bake; lightmap UVs are included if you bake anyway
The edge-wear mask on UV channel 2 is ready for your own wear shaders
FBX AND GLTF. The FBX download carries the same 99 meshes with their LODs and UCX collision, all 29 PBR maps, and MATERIALS.csv, which gives every mesh and slot its colour, metallic, roughness, emissive and texture set, so the materials are quick to rebuild in any DCC. The converted GLTF, GLB and USDZ files are geometry only.
WHAT IS IN THE BOX
99 meshes, 858,196 triangles at LOD0 (20 to 44,196 per mesh)
3 LODs per mesh
Custom convex collision on every mesh (the Unreal door leaves have none, so an open door never blocks)
UV0 tiling, UV1 lightmap (64-2048), UV2 edge-wear mask
Signage, warning labels and floor markings as decals, not baked into the albedo, so you can move them
Animated holograms, force field, reactor core and warning beacons
Walls, floors, ceilings, corridors, stairs, catwalks and doors
Command deck, engineering, cargo bay, main hall and hangar sets



















