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出品Blueprint Automation Toolkitのメディア1
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説明

Blueprint Automation Toolkit is a secure, editor-only HTTP bridge for controlling Unreal Editor through a typed localhost API.

Use AI coding agents, CI scripts, or custom tools to automate repetitive editor work through a consistent JSON interface.

Key capabilities:

• Read and modify Blueprint graphs, nodes, pins, and connections

• Compile and save Blueprints with structured diagnostics

• Inspect and mutate reflected UObject properties

• Call exposed UFunctions

• Spawn and destroy editor-world actors

• Audit, load, save, and clean levels

• Resolve assets, animation references, and skeleton data

• Control editor selection, focus, and Play-In-Editor sessions

• Register custom automation commands from other editor plugins

Security by default:

• Loopback-only connections; non-local requests are rejected

• Bearer-token authentication

• Server disabled by default

• Safe mode enabled by default

• Exec and Python routes disabled by default

• Request size limits and rate limiting

• No telemetry and no required external network service

Requirements:

• Editor-only Code Plugin for Win64

• Requires the built-in PCG, GeometryProcessing, and GeometryScripting plugins

• No external SDK, third-party DLL, subscription, or package manager

The GitHub and Fab editions are feature-identical. The Fab edition provides a pre-built plugin for convenient installation.

Documentation and source:

https://github.com/tgameengine/blueprint-automation-toolkit

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