
Description
Take flight with unparalleled freedom and responsiveness with Fluid Flying System V2. This asset is a feature-packed aerial movement and combat framework designed to deliver smooth, satisfying, high-speed gameplay. It combines fluid traversal, cinematic movement mechanics, and responsive combat into one cohesive package.
Whether you're building a super hero game, anime-inspired combat game, Sci-Fi shooter or high-speed action experience, this system provides an intuitive and exhilarating flying experience that is easy to learn and deeply expressive.
Notice to buyers: There is a known issue where the project file sometimes appears empty after downloading. This is an issue on FABs side and FAB is aware and actively working on fixing it. If you run into this issue, please message the developer directly through the discord channel before leaving a review. https://discord.gg/DrfTHXTQEF
Showcase video
V2 Update
https://youtu.be/84yRGC5iUdA?si=TuwFyWkKensijU54
Original Showcase
https://www.youtube.com/watch?v=UdOJOqKHBQI&ab_channel=Let%27sMakeSomeGames
Try the demo out for yourself!
https://drive.google.com/file/d/1LQzs6M9Pjo6T0W-MKO6_24Mv6Yl7ouRM/view?usp=sharing
Integration & Documentation Guide
Features:
Two Fully Feature Flight Modes
Fluid Flight Mode
A smooth and expressive omnidirectional flying mode designed for nimble movement and close-range combat.
Power Flight Mode
A high-speed super hero inspired flight mode focused on aggressive forward momentum, cinematic movement and long range traversal.
Component-Based
The entire system exists inside an actor component, making it modular and easy to integrate.
Advanced Flight Mechanics
• Full freedom of movement across all 3 axes
• Speed boost and dash mechanics
• Barrel rolls and full vertical loop maneuvers
• 90-degree quick turns
• Super hero landings
• Ground sliding with directional steering
• Dodge rolls
• Directional hit reactionsCombat Systems
• Auto-orienting melee attacks
• Melee combo buffering system
• Close-range target lock-on system
• Projectile combat system
• Aim assist system for easier target tracking• Melee attacks and projectile usage while ground sliding
Animation & Character Systems
• Custom-made animation set
• Dynamic head rotation system
• Hand IK system that dynamically aligns the hand toward the aiming reticle
• Foot IK system for smooth terrain landing and traversal
• Smooth animation blending and movement transitionsPolish & Feedback Systems
• Dynamic sound effects throughout movement and combat
• Camera shake effects for impactful gameplay feedback
• Controller rumble / force feedback support
• Camera shoulder swapping systemGameplay Systems
• Health, stamina and ammo systems
• Pickup system for replenishment items
• Turret blueprint
• Destructible target blueprintsAdditional Features
• Full controller support
• Modular Component-based setup
• Easy integration into existing projects
Join the discord channel for support












